This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
![]() | |
void | AssignEventSystemToHierarchy (UnityEngine.EventSystems.EventSystem eventSystem) |
![]() | |
UnityEngine.EventSystems.EventSystem | eventSystem |
This wrapper class keeps references intact if you switch between the compiled assembly and source code versions of the original class.