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PixelCrushers.Wrappers.SaveSystemMethods Class Reference

This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...

Inheritance diagram for PixelCrushers.Wrappers.SaveSystemMethods:
Collaboration diagram for PixelCrushers.Wrappers.SaveSystemMethods:

Additional Inherited Members

- Public Member Functions inherited from PixelCrushers.SaveSystemMethods
virtual void SaveSlot (int slotNumber)
 Saves the current game in the specified slot.
 
virtual void LoadFromSlot (int slotNumber)
 Loads the game previously-saved in the specified slot.
 
virtual void LoadScene (string sceneNameAndSpawnpoint)
 Changes scenes.
 
virtual void ResetGameState ()
 Resets all saved game data.
 
virtual void RestartGame (string startingSceneName)
 Resets all saved game data and restarts the game at the specified scene.
 
virtual void LoadOrRestart (int slotNumber)
 Load the specified slot, or restart the game from the default starting scene if no save exists yet.
 
virtual void DeleteSavedGameInSlot (int slotNumber)
 Deletes the saved game in the specified slot.
 
virtual void RecordSavedGameData ()
 Records the current game state into the Save System.
 
virtual void ApplySavedGameData ()
 Applies the most recently recorded game state.
 
virtual void LoadAdditiveScene (string sceneName)
 Additively loads another scene.
 
virtual void UnloadAdditiveScene (string sceneName)
 Unloads a previously additively-loaded scene.
 
- Public Attributes inherited from PixelCrushers.SaveSystemMethods
string defaultStartingSceneName
 

Detailed Description

This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch between the compiled assembly and source code versions of the original class.


The documentation for this class was generated from the following file: