This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.SaveSystemMethods | |
virtual void | SaveSlot (int slotNumber) |
Saves the current game in the specified slot. | |
virtual void | LoadFromSlot (int slotNumber) |
Loads the game previously-saved in the specified slot. | |
virtual void | LoadScene (string sceneNameAndSpawnpoint) |
Changes scenes. | |
virtual void | ResetGameState () |
Resets all saved game data. | |
virtual void | RestartGame (string startingSceneName) |
Resets all saved game data and restarts the game at the specified scene. | |
virtual void | LoadOrRestart (int slotNumber) |
Load the specified slot, or restart the game from the default starting scene if no save exists yet. | |
virtual void | DeleteSavedGameInSlot (int slotNumber) |
Deletes the saved game in the specified slot. | |
virtual void | RecordSavedGameData () |
Records the current game state into the Save System. | |
virtual void | ApplySavedGameData () |
Applies the most recently recorded game state. | |
virtual void | LoadAdditiveScene (string sceneName) |
Additively loads another scene. | |
virtual void | UnloadAdditiveScene (string sceneName) |
Unloads a previously additively-loaded scene. | |
Public Attributes inherited from PixelCrushers.SaveSystemMethods | |
string | defaultStartingSceneName |
This wrapper for PixelCrushers.SaveSystemMethods keeps references intact if you switch between the compiled assembly and source code versions of the original class.