This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.LocalizeUI | |
virtual void | ValidateFieldNames () |
If fieldName(s), tmpFieldName(s) are blank, set them to the UI element's text. | |
virtual void | UpdateText () |
Set UI element's text (and possibly font) according to current language. | |
virtual void | SetFieldName (string newFieldName="") |
Sets the field name, which is the key to use in the text table. | |
virtual void | UpdateDropdownOptions () |
If changing the Dropdown options, call this afterward to update the localization. | |
Protected Member Functions inherited from PixelCrushers.LocalizeUI | |
virtual void | Start () |
virtual void | OnEnable () |
virtual bool | HasLanguage (string language) |
virtual bool | HasField (string fieldName) |
virtual string | GetLocalizedText (string fieldName) |
Properties inherited from PixelCrushers.LocalizeUI | |
TextTable | textTable [get, set] |
LocalizedFonts | localizedFonts [get, set] |
string | fieldName [get, set] |
bool | started [get] |
List< string > | fieldNames [get, set] |
List< string > | tmpFieldNames [get, set] |
UnityEngine.UI.Text | text [get, set] |
UnityEngine.UI.Dropdown | dropdown [get, set] |
This wrapper for PixelCrushers.LocalizeUI keeps references intact if you switch between the compiled assembly and source code versions of the original class.