This wrapper for PixelCrushers.CollisionEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class. More...
Additional Inherited Members | |
Public Member Functions inherited from PixelCrushers.TagMaskEvent | |
bool | IsInTagMask (string tag) |
Public Attributes inherited from PixelCrushers.TagMaskEvent | |
TagMask | tagMask = new TagMask() |
Protected Member Functions inherited from PixelCrushers.CollisionEvent | |
virtual void | OnCollisionEnter (Collision collision) |
virtual void | OnCollisionExit (Collision collision) |
virtual void | OnCollisionEnter2D (Collision2D collision) |
virtual void | OnCollisionExit2D (Collision2D collision) |
Properties inherited from PixelCrushers.CollisionEvent | |
GameObjectUnityEvent | onCollisionEnter [get, set] |
GameObjectUnityEvent | onCollisionExit [get, set] |
This wrapper for PixelCrushers.CollisionEvent keeps references intact if you switch between the compiled assembly and source code versions of the original class.