Invokes a callback method when an animator has entered and then exited a specified trigger state.
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Invokes a callback method when an animator has entered and then exited a specified trigger state.
◆ UIAnimatorMonitor() [1/2]
PixelCrushers.UIAnimatorMonitor.UIAnimatorMonitor |
( |
GameObject |
target | ) |
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inline |
◆ UIAnimatorMonitor() [2/2]
PixelCrushers.UIAnimatorMonitor.UIAnimatorMonitor |
( |
MonoBehaviour |
target | ) |
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inline |
◆ CancelCurrentAnimation()
void PixelCrushers.UIAnimatorMonitor.CancelCurrentAnimation |
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inline |
◆ SetTrigger()
void PixelCrushers.UIAnimatorMonitor.SetTrigger |
( |
string |
triggerName, |
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System::Action |
callback, |
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bool |
wait = true |
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) |
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inline |
◆ MaxWaitDuration
float PixelCrushers.UIAnimatorMonitor.MaxWaitDuration = 10 |
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static |
◆ currentTrigger
string PixelCrushers.UIAnimatorMonitor.currentTrigger |
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get |
The documentation for this class was generated from the following file: