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PixelCrushers.PositionSaver Class Reference

Saves a GameObject's position. More...

Inheritance diagram for PixelCrushers.PositionSaver:
Collaboration diagram for PixelCrushers.PositionSaver:

Classes

class  MultiscenePositionData
 
class  PositionData
 
class  ScenePositionData
 

Public Member Functions

override void Awake ()
 
override string RecordData ()
 
override void ApplyData (string s)
 
- Public Member Functions inherited from PixelCrushers.Saver
virtual void Start ()
 
virtual void Reset ()
 
virtual void OnEnable ()
 
virtual void OnDisable ()
 
virtual void OnDestroy ()
 
string RecordData ()
 This method should return a string that represents the data you want to save.
 
void ApplyData (string s)
 This method should process the string representation of saved data and apply it to the current state of the game.
 
virtual void ApplyDataImmediate ()
 If the Saver needs to pull data from the Save System immediately after loading a scene, instead of waiting for ApplyData to be called at it its normal time, it can implement this method.
 
virtual void OnBeforeSceneChange ()
 The Save System will call this method before scene changes.
 
virtual void OnRestartGame ()
 The Save System will call this method when restarting the game.
 

Protected Member Functions

virtual void SetPosition (Vector3 position, Quaternion rotation)
 

Protected Attributes

PositionData m_data
 
MultiscenePositionData m_multisceneData
 
- Protected Attributes inherited from PixelCrushers.Saver
string m_runtimeKey = null
 

Properties

Transform target [get, set]
 
bool usePlayerSpawnpoint [get, set]
 
bool multiscene [get]
 
- Properties inherited from PixelCrushers.Saver
bool appendSaverTypeToKey [get, set]
 Append the name of this saver type to the key.
 
virtual string key [get, set]
 Save data under this key.
 
string _internalKeyValue [get, set]
 Accesses the internal key value.
 
virtual bool saveAcrossSceneChanges [get, set]
 Save when changing scenes to be able to restore saved state when returning to scene.
 
virtual bool restoreStateOnStart [get, set]
 

Detailed Description

Saves a GameObject's position.

Member Function Documentation

◆ ApplyData()

override void PixelCrushers.PositionSaver.ApplyData ( string  s)
inline

◆ Awake()

override void PixelCrushers.PositionSaver.Awake ( )
inlinevirtual

Reimplemented from PixelCrushers.Saver.

◆ RecordData()

override string PixelCrushers.PositionSaver.RecordData ( )
inline

◆ SetPosition()

virtual void PixelCrushers.PositionSaver.SetPosition ( Vector3  position,
Quaternion  rotation 
)
inlineprotectedvirtual

Member Data Documentation

◆ m_data

PositionData PixelCrushers.PositionSaver.m_data
protected

◆ m_multisceneData

MultiscenePositionData PixelCrushers.PositionSaver.m_multisceneData
protected

Property Documentation

◆ multiscene

bool PixelCrushers.PositionSaver.multiscene
getprotected

◆ target

Transform PixelCrushers.PositionSaver.target
getset

◆ usePlayerSpawnpoint

bool PixelCrushers.PositionSaver.usePlayerSpawnpoint
getset

The documentation for this class was generated from the following file: