Listens for a message from the Message System and sends an event to PlayMaker. More...
Public Member Functions | |
void | OnMessage (MessageArgs messageArgs) |
Handles a message that the message handler is listening for. | |
void | SendEvent (string fsmEventName) |
Sends an event to the FSMs. | |
Public Attributes | |
string | sender |
string | target |
string | message |
string | parameter |
string | FSMEventName |
PlayMakerFSM[] | FSMs |
The FSMs that will receive events. | |
Listens for a message from the Message System and sends an event to PlayMaker.
Add this to a GameObject with an FSM.
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inline |
Handles a message that the message handler is listening for.
messageArgs | The message that was sent to the MessageSystem. |
Implements PixelCrushers.IMessageHandler.
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inline |
Sends an event to the FSMs.
fsmEventName | FSM event name. |
string PixelCrushers.PlayMakerSupport.MessageSystemToPlayMaker.FSMEventName |
PlayMakerFSM [] PixelCrushers.PlayMakerSupport.MessageSystemToPlayMaker.FSMs |
The FSMs that will receive events.
If left empty, all FSMs on this GameObject.
string PixelCrushers.PlayMakerSupport.MessageSystemToPlayMaker.message |
string PixelCrushers.PlayMakerSupport.MessageSystemToPlayMaker.parameter |
string PixelCrushers.PlayMakerSupport.MessageSystemToPlayMaker.sender |
string PixelCrushers.PlayMakerSupport.MessageSystemToPlayMaker.target |