Provides more routines for Physics2D.
More...
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static GameObject | Raycast2DWithoutSelf (Transform source, Transform destination, LayerMask layerMask) |
| Runs a nonallocating linecast, ignoring the source.
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Provides more routines for Physics2D.
◆ Raycast2DWithoutSelf()
static GameObject PixelCrushers.MorePhysics2D.Raycast2DWithoutSelf |
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Transform |
source, |
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Transform |
destination, |
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LayerMask |
layerMask |
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) |
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inlinestatic |
Runs a nonallocating linecast, ignoring the source.
◆ maxRaycastResults
int PixelCrushers.MorePhysics2D.maxRaycastResults |
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staticgetset |
Size of the preallocated array for nonallocating raycasts.
◆ queriesStartInColliders
bool PixelCrushers.MorePhysics2D.queriesStartInColliders |
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staticgetset |
Wrapper for Physics2D.queriesStartInColliders.
The documentation for this class was generated from the following file:
- C:/Dev/LoveHate/Dev/Source/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs