Deprecated by DialogueSystemTrigger.
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Deprecated by DialogueSystemTrigger.
This is the base class for all sequence trigger components.
◆ TryStartSequence() [1/2]
void PixelCrushers.DialogueSystem.SequenceStarter.TryStartSequence |
( |
Transform |
actor | ) |
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inline |
Starts the sequence if the condition is true.
- Parameters
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◆ TryStartSequence() [2/2]
void PixelCrushers.DialogueSystem.SequenceStarter.TryStartSequence |
( |
Transform |
actor, |
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|
Transform |
interactor |
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) |
| |
|
inline |
Starts the sequence if the condition is true.
- Parameters
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actor | Actor. |
interactor | Interactor to test the condition against. |
◆ condition
Condition PixelCrushers.DialogueSystem.SequenceStarter.condition |
The condition required to allow the sequence to start.
◆ listener
Transform PixelCrushers.DialogueSystem.SequenceStarter.listener |
The listener to use for the sequence (or null if no listener is needed).
Sequence commands can reference 'speaker' and 'listener', so you may need to define them in this component.
◆ sequence
string PixelCrushers.DialogueSystem.SequenceStarter.sequence |
The sequence to play.
See sequencer
◆ speaker
Transform PixelCrushers.DialogueSystem.SequenceStarter.speaker |
The speaker to use for the sequence (or null if no speaker is needed).
Sequence commands can reference 'speaker' and 'listener', so you may need to define them in this component.
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/LoveHate/Dev/Source/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Trigger Subsystem/Deprecated/Triggers/SequenceStarter.cs