◆ Execute()
override LuaValue Language.Lua.ForStmt.Execute |
( |
LuaTable |
enviroment, |
|
|
out bool |
isBreak |
|
) |
| |
|
inlinevirtual |
◆ Body
Chunk Language.Lua.ForStmt.Body |
◆ End
Expr Language.Lua.ForStmt.End |
◆ Start
Expr Language.Lua.ForStmt.Start |
◆ Step
Expr Language.Lua.ForStmt.Step |
◆ VarName
string Language.Lua.ForStmt.VarName |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/LoveHate/Dev/Source/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Chunk/ForStmt.cs