◆ Execute()
override LuaValue Language.Lua.ForInStmt.Execute |
( |
LuaTable |
enviroment, |
|
|
out bool |
isBreak |
|
) |
| |
|
inlinevirtual |
◆ Body
Chunk Language.Lua.ForInStmt.Body |
◆ ExprList
List<Expr> Language.Lua.ForInStmt.ExprList = new List<Expr>() |
◆ NameList
List<string> Language.Lua.ForInStmt.NameList = new List<string>() |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/LoveHate/Dev/Source/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Chunk/ForInStmt.cs