Timeline Trigger

Component > Pixel Crushers > Dialogue System > Trigger > Timeline Trigger

Triggers a Timeline (Playable Director) when a specified event occurs.

Properties

Property Function
Once Trigger once (for this instance of the scene) and then destroy this component.
Trigger The trigger event that causes the trigger to fire.
Playable Director The Playable Director through which to play the timeline. If a timeline is assigned, this timeline will play. If not Playable Director is assigned, one will be created automatically.
Timeline Asset A Timeline asset to assign to the Playable Director if none is assigned.
Condition The Conditions required for the trigger to fire.
Bindings (Optional) Reassigns bindings to the tracks. Specify them in the same order as the tracks in the timeline.

Details

For general information about Timeline and Playables support in the Dialogue System, see Timeline & Cinemachine.

This component plays a Timeline when a gameplay event occurs, such as the player entering a trigger collider (set Trigger to OnTriggerEnter) or when the player interacts with it (set Trigger to OnUse).


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