Component > Pixel Crushers > Dialogue System > Trigger > Timeline Trigger
Triggers a Timeline (Playable Director) when a specified event occurs.
Property | Function |
---|---|
Once | Trigger once (for this instance of the scene) and then destroy this component. |
Trigger | The trigger event that causes the trigger to fire. |
Playable Director | The Playable Director through which to play the timeline. If a timeline is assigned, this timeline will play. If not Playable Director is assigned, one will be created automatically. |
Timeline Asset | A Timeline asset to assign to the Playable Director if none is assigned. |
Condition | The Conditions required for the trigger to fire. |
Bindings | (Optional) Reassigns bindings to the tracks. Specify them in the same order as the tracks in the timeline. |
For general information about Timeline and Playables support in the Dialogue System, see Timeline & Cinemachine.
This component plays a Timeline when a gameplay event occurs, such as the player entering a trigger collider (set Trigger to OnTriggerEnter) or when the player interacts with it (set Trigger to OnUse).