Here is a list of all variables with links to the classes they belong to:
- p -
- padding : PixelCrushers.DialogueSystem.UnityGUI.AutoSize, PixelCrushers.DialogueSystem.UnityGUI.GUIScrollView, PixelCrushers.DialogueSystem.UnityGUI.UnityGUIQuestLogWindow
- panel : PixelCrushers.DialogueSystem.NGUISupport.NGUIAlertControls, PixelCrushers.DialogueSystem.NGUISupport.NGUIDialogueControls, PixelCrushers.DialogueSystem.NGUISupport.NGUIResponseMenuControls, PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.NGUISupport.NGUITextFieldUI, PixelCrushers.DialogueSystem.StandardUIAlertControls, PixelCrushers.DialogueSystem.StandardUIInputField, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProAlertControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProResponseMenuControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DAlertControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DDialogueControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DResponseMenuControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DTextFieldUI, PixelCrushers.DialogueSystem.UnityGUI.UnityAlertControls, PixelCrushers.DialogueSystem.UnityGUI.UnityDialogueControls, PixelCrushers.DialogueSystem.UnityGUI.UnityGUIQuestLogWindow.AbandonControls, PixelCrushers.DialogueSystem.UnityGUI.UnityResponseMenuControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnityTextFieldUI, PixelCrushers.DialogueSystem.UnityUIAlertControls, PixelCrushers.DialogueSystem.UnityUIDialogueControls, PixelCrushers.DialogueSystem.UnityUIResponseMenuControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls, PixelCrushers.DialogueSystem.UnityUITextFieldUI
- panelOpenOnActorName : PixelCrushers.DialogueSystem.ConversationStateSaver.Data
- panelStack : PixelCrushers.UIPanel
- parameter : PixelCrushers.DialogueSystem.ConditionObserver.SendMessageAction, PixelCrushers.DialogueSystem.DialogueSystemTrigger.SendMessageAction, PixelCrushers.DialogueSystem.QuestTrigger.SendMessageAction, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.DialogueSystemOnPickUpItem.SendMessageAction, PixelCrushers.DialogueSystem.SendMessageOnDialogueEvent.SendMessageAction, PixelCrushers.DialogueSystem.UnityGUI.GUIButton, PixelCrushers.MessageArgs, PixelCrushers.MessageEvents.MessageEvent, PixelCrushers.MessageEvents.MessageToSend, PixelCrushers.MessageSystem.ListenerInfo
- parameters : PixelCrushers.DialogueSystem.CustomLuaFunctionInfoRecord, PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand
- ParamList : Language.Lua.FunctionBody
- pathToChatMapperExe : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs
- paused : PixelCrushers.DialogueSystem.AbstractTypewriterEffect
- pauseDuringConversations : PixelCrushers.DialogueSystem.TopDownEngineSupport.PauseTopDownDuringConversations
- pauseDuringTransition : PixelCrushers.StandardSceneTransitionManager
- pauseEvents : PixelCrushers.DialogueSystem.DialogueSystemEvents
- pauseGameDuringConversation : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- pauseGameDuringConversations : PixelCrushers.DialogueSystem.DeftlySupport.DeftlyDialogueSubject
- pauseGameWhileOpen : PixelCrushers.DialogueSystem.LuaConsole
- pauseWhileOpen : PixelCrushers.DialogueSystem.QuestLogWindow, PixelCrushers.SaveSystemTestMenu
- pauseWhileTalking : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- PBM : PixelCrushers.DialogueSystem.FaceFXSupport.FaceFXControllerScript
- pcImage : PixelCrushers.DialogueSystem.NGUISupport.NGUIResponseMenuControls, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProResponseMenuControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DResponseMenuControls, PixelCrushers.DialogueSystem.UnityGUI.UnityResponseMenuControls, PixelCrushers.DialogueSystem.UnityUIResponseMenuControls
- pcLineColor : PixelCrushers.DialogueSystem.Template
- pcName : PixelCrushers.DialogueSystem.NGUISupport.NGUIResponseMenuControls, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProResponseMenuControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DResponseMenuControls, PixelCrushers.DialogueSystem.UnityGUI.UnityResponseMenuControls, PixelCrushers.DialogueSystem.UnityUIResponseMenuControls
- pcPreDelaySettings : PixelCrushers.DialogueSystem.SMSDialogueUI
- pcPreDelaySettingsCopy : PixelCrushers.DialogueSystem.SMSDialogueUI
- pcResponses : PixelCrushers.DialogueSystem.ConversationState
- pcSubtitle : PixelCrushers.DialogueSystem.NGUISupport.NGUIDialogueControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DDialogueControls, PixelCrushers.DialogueSystem.UnityGUI.UnityDialogueControls, PixelCrushers.DialogueSystem.UnityUIDialogueControls
- persistentDataName : PixelCrushers.DialogueSystem.DialogueActor
- persistentDataSettings : PixelCrushers.DialogueSystem.DialogueSystemController
- persistentDataSettingsFoldout : PixelCrushers.DialogueSystem.DialogueSystemControllerEditor.Foldouts
- Pictures : PixelCrushers.DialogueSystem.DialogueSystemFields
- pitch : PixelCrushers.DialogueSystem.RTVoiceActor
- pixelRect : PixelCrushers.DialogueSystem.UnityGUI.GUIImageParams
- playedAudio : PixelCrushers.DialogueSystem.SequencerCommands.SequencerCommandAudioWait
- player : PixelCrushers.DialogueSystem.ARPGSupport.DSGameOverC, PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FollowFPSPlayer
- PlayerActorID : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- playerActorName : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSLuaBridge
- playerCameraCollider : PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI
- playerCameraTransform : PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI
- playerColor : PixelCrushers.DialogueSystem.ConversationLogger
- playerDialogueTextFollowsResponseText : PixelCrushers.DialogueSystem.InkSupport.DialogueSystemInkIntegration
- playerID : PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory
- playerIsActor : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone
- playerNameInDatabase : PixelCrushers.DialogueSystem.ARPGSupport.ARPGBridge
- playerPrefsKey : PixelCrushers.DialogueSystem.GameSaver
- playerPrefsToggleKey : PixelCrushers.DialogueSystem.QuestTracker, PixelCrushers.DialogueSystem.StandardUIQuestTracker, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- playingEvent : PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying
- playlistControllerName : PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample
- playMakerVariable : PixelCrushers.DialogueSystem.PlayMaker.SyncBool, PixelCrushers.DialogueSystem.PlayMaker.SyncBoolArray, PixelCrushers.DialogueSystem.PlayMaker.SyncFloat, PixelCrushers.DialogueSystem.PlayMaker.SyncGameObject, PixelCrushers.DialogueSystem.PlayMaker.SyncGameObjectArray, PixelCrushers.DialogueSystem.PlayMaker.SyncInt, PixelCrushers.DialogueSystem.PlayMaker.SyncIntArray, PixelCrushers.DialogueSystem.PlayMaker.SyncQuaternionArray, PixelCrushers.DialogueSystem.PlayMaker.SyncString, PixelCrushers.DialogueSystem.PlayMaker.SyncStringArray, PixelCrushers.DialogueSystem.PlayMaker.SyncVector3, PixelCrushers.DialogueSystem.PlayMaker.SyncVector3Array
- playOnEnable : PixelCrushers.DialogueSystem.AbstractTypewriterEffect
- playSequence : PixelCrushers.DialogueSystem.BarkDialogueUI
- portrait : PixelCrushers.DialogueSystem.Actor, PixelCrushers.DialogueSystem.CharacterInfo, PixelCrushers.DialogueSystem.DialogueActor
- portraitAnimatorController : PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings
- portraitCollection : PixelCrushers.DialogueSystem.TK2DSupport.TK2DDialogueUI
- portraitFolder : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs
- portraitImage : PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- portraitName : PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.plyGame.SetPortrait_plyBlock, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- portraitNumber : PixelCrushers.DialogueSystem.PlayMaker.GetPortraitImage
- portraitType : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs
- portraitValue : PixelCrushers.DialogueSystem.PlayMaker.SetPortrait
- pos : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- position : PixelCrushers.DestructibleSaver.DestructibleData, PixelCrushers.PositionSaver.PositionData, PixelCrushers.PositionSaver.ScenePositionData, PixelCrushers.SpawnedObjectManager.SpawnedObjectData
- positions : PixelCrushers.PositionSaver.MultiscenePositionData
- positiveButton : PixelCrushers.InputDeviceManagerEditor.InputAxis
- preConversationTimeScale : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- preDelayIcon : PixelCrushers.DialogueSystem.SMSDialogueUI.PreDelaySettings
- prefabName : PixelCrushers.SpawnedObjectManager.SpawnedObjectData
- preferTitlesForLinksTo : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorPrefs
- Prefix : PixelCrushers.DialogueSystem.DialogueDebug
- prefs : PixelCrushers.DialogueSystem.AbstractConverterWindow< T >, PixelCrushers.DialogueSystem.ChatMapperConverter, PixelCrushers.DialogueSystem.LocalizationToolsWindow, PixelCrushers.DialogueSystem.UniqueIDWindow
- PrefsKey : PixelCrushers.DialogueSystem.ChatMapperConverter
- preloadResources : PixelCrushers.DialogueSystem.DialogueSystemController
- prependActorNameFormat : PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings
- prependActorNameSeparator : PixelCrushers.DialogueSystem.ActorSubtitleColor, PixelCrushers.DialogueSystem.DialogueActor.StandardDialogueUISettings
- prependGlobalVariables : PixelCrushers.DialogueSystem.AdventureCreatorSupport.AdventureCreatorBridge
- pressed : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- preventRestartOnSameFrameEnded : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- previous : PixelCrushers.DialogueSystem.UnityGUI.Navigation
- previousAutoFocus : AC.ActionDialogueSystemPause
- previousLookTarget : PixelCrushers.DialogueSystem.LookAnimatorSupport.LookAnimatorDialogueActor
- previousTimeScale : PixelCrushers.DialogueSystem.QuestLogWindow
- prevValidateAddPlayerCoins : Npc
- prevValidateAddPlayerExp : Npc
- prevValidateAddPlayerGold : Npc
- prevValidateAddPlayerHealth : Npc
- prevValidateAddPlayerInt : Npc
- prevValidateAddPlayerItem : Npc
- prevValidateAddPlayerMana : Npc
- prevValidateAddPlayerStr : Npc
- Priority : PixelCrushers.DialogueSystem.DialogueSystemFields
- priority : PixelCrushers.DialogueSystem.Link, PixelCrushers.DialogueSystem.OverrideUIBase
- progress : PixelCrushers.DialogueSystem.UnityGUI.GUIProgressBar
- projectFilenames : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs
- projectFormat : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs
- proofreadingExportPath : PixelCrushers.DialogueSystem.DialogueEditor.DialogueEditorWindow
- properties : PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts
- propertiesKeys : PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts
- propertiesValues : PixelCrushers.DialogueSystem.DialogueEditor.AssetFoldouts
- property : PixelCrushers.TagMaskDrawer.MenuItemTagInfo
- propType : PixelCrushers.DialogueSystem.BitMaskAttribute
- pushCurrentEntry : PixelCrushers.DialogueSystem.ConversationPositionStack
- putEndSequenceOnLastSplit : PixelCrushers.DialogueSystem.ChatMapperConverter.Prefs