Here is a list of all class members with links to the classes they belong to:
- h -
- HandleAutoScroll() : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- HandleAutoScrollAfterOneFrame() : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- HandleCanvasDialogueUI() : PixelCrushers.DialogueSystem.DialogueManagerWizard
- HandleContinueButtonClick() : PixelCrushers.DialogueSystem.ConversationView
- handleMMSaveLoadEvents : PixelCrushers.DialogueSystem.CorgiEngineSupport.DialogueSystemCorgiEventListener, PixelCrushers.DialogueSystem.InventoryEngineSupport.DialogueSystemInventoryEventListener, PixelCrushers.DialogueSystem.TopDownEngineSupport.DialogueSystemTopDownEventListener
- HandlePostLevelLoad() : PixelCrushers.DialogueSystem.UFPSSupport.FPSyncLuaPlayerOnLoadLevel
- HandlerType() : PixelCrushers.DialogueSystem.plyGame.OnBarkEndEvent, PixelCrushers.DialogueSystem.plyGame.OnBarkStartEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationCancelledEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationEndEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationLineCancelledEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationLineEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationStartEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationTimeoutEvent, PixelCrushers.DialogueSystem.plyGame.OnSequenceEndEvent, PixelCrushers.DialogueSystem.plyGame.OnSequenceStartEvent, PixelCrushers.DialogueSystem.plyGame.OnUseEvent
- HasAlpha : PixelCrushers.DialogueSystem.UnityGUI.GUIVisibleControl
- hasAnyResponses : PixelCrushers.DialogueSystem.ConversationState
- HasBackend() : PixelCrushers.DialogueSystem.RelationsInspectorLink
- hasCheckedDefaultInputManager : PixelCrushers.DialogueSystem.Selector
- HasDataInSlot() : PixelCrushers.DiskSavedGameDataStorer, PixelCrushers.PlayerPrefsSavedGameDataStorer, PixelCrushers.SavedGameDataStorer
- HasEquipment() : PixelCrushers.DialogueSystem.ARPGSupport.ARPGBridge
- hasEverBarked : PixelCrushers.DialogueSystem.StandardBarkUI
- HasField() : PixelCrushers.LocalizeUI, PixelCrushers.TextTable, PixelCrushers.UILocalizationManager
- HasFieldTextForLanguage() : PixelCrushers.TextTable
- hasFocus : PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- hasForceAutoResponse : PixelCrushers.DialogueSystem.ConversationState
- hash : PixelCrushers.AnimatorSaver.LayerData
- HasInput() : Language.Lua.ParserInput< T >, Language.Lua.TextInput
- hasInstance : PixelCrushers.DialogueSystem.DialogueManager, PixelCrushers.SaveSystem
- HasLanguage() : PixelCrushers.LocalizeUI, PixelCrushers.TextTable, PixelCrushers.UILocalizationManager
- HasMarkup : PixelCrushers.DialogueSystem.Articy.Articy_4_0.LocalizableTextType
- hasNPCResponse : PixelCrushers.DialogueSystem.ConversationState
- hasPCAutoResponse : PixelCrushers.DialogueSystem.ConversationState
- hasPCResponses : PixelCrushers.DialogueSystem.ConversationState
- hasReportedInvalidCamera : PixelCrushers.DialogueSystem.Selector
- HasResponseMenuSequence() : PixelCrushers.DialogueSystem.DialogueEntry
- hasReturnValue : PixelCrushers.DialogueSystem.Lua.Result
- HasSavedGameInSlot() : PixelCrushers.SaveSystem
- hasSaveSystem : PixelCrushers.DialogueSystem.DialogueSystemTrigger
- HasStandardInputDefinitions() : PixelCrushers.InputDeviceManagerEditor
- hasTarget : PixelCrushers.MessageArgs
- hasText : PixelCrushers.DialogueSystem.AbstractUISubtitleControls, PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitleControls, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- HasTextForLanguage() : PixelCrushers.TextTableField
- HasTypewriter() : PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TypewriterUtility
- hasValidEntry : PixelCrushers.DialogueSystem.ConversationModel
- HasValidNPCResponse() : PixelCrushers.DialogueSystem.ConversationState
- HasValidPCResponses() : PixelCrushers.DialogueSystem.ConversationState
- HasVarArg : Language.Lua.ParamList
- hasVariableInputPrompt : PixelCrushers.DialogueSystem.FormattedText
- HasWeapon() : PixelCrushers.DialogueSystem.DeftlySupport.DeftlyLuaFunctions
- hat : PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- haveSavedOriginalColor : PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- heading : PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestGroupTemplate, PixelCrushers.DialogueSystem.NGUISupport.NGUIQuestTemplate
- Heading : PixelCrushers.DialogueSystem.QuestLogWindow.QuestInfo
- heading : PixelCrushers.DialogueSystem.Selector, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestTemplate, PixelCrushers.DialogueSystem.UnityUIQuestGroupTemplate, PixelCrushers.DialogueSystem.UnityUIQuestTemplate
- headingText : PixelCrushers.DialogueSystem.SMSDialogueUI
- health : DSRewardAuthorization, PixelCrushers.DialogueSystem.ARPGSupport.DSSaveLoad.Data
- healthMax : DSRewardAuthorization
- Height : PixelCrushers.DialogueSystem.Articy.Articy_4_0.SizeType
- height : PixelCrushers.DialogueSystem.ProximitySelector.Reticle, PixelCrushers.DialogueSystem.Selector.Reticle, PixelCrushers.DialogueSystem.UnityGUI.ScaledRect
- HelpAbout() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpBoxAttribute() : PixelCrushers.HelpBoxAttribute
- HelpFAQ() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpForum() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpLateBreakingNews() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpLateReleaseNotes() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpReportABug() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpScriptingReference() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpUserManual() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpVideoTutorials() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HexicalText : Language.Lua.NumberLiteral
- HexToByte() : PixelCrushers.DialogueSystem.Tools
- HidBark : PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI
- Hide() : PixelCrushers.DialogueSystem.AbstractBarkUI, PixelCrushers.DialogueSystem.AbstractUIControls, PixelCrushers.DialogueSystem.AbstractUIRoot, PixelCrushers.DialogueSystem.AbstractUsableUI, PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI, PixelCrushers.DialogueSystem.IBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIUIRoot, PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.StandardUIInputField, PixelCrushers.DialogueSystem.StandardUIRoot, PixelCrushers.DialogueSystem.StandardUsableUI, PixelCrushers.DialogueSystem.TextlessBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro, PixelCrushers.DialogueSystem.TK2DSupport.TK2DBarkUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DUIRoot, PixelCrushers.DialogueSystem.UIShowHideController, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI, PixelCrushers.DialogueSystem.UnityGUI.UnityUIRoot, PixelCrushers.DialogueSystem.UnityUIBarkUI, PixelCrushers.DialogueSystem.UnityUIRoot, PixelCrushers.DialogueSystem.UsableUnityUI
- HideAlert() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.DialogueManager, PixelCrushers.DialogueSystem.DialogueSystemController, PixelCrushers.DialogueSystem.IDialogueUI
- HideAllAlerts() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.DialogueManager, PixelCrushers.DialogueSystem.DialogueSystemController, PixelCrushers.DialogueSystem.StandardDialogueUI
- hideAnimationTrigger : PixelCrushers.UIPanel
- hideBarkOnConversationStart : PixelCrushers.DialogueSystem.BarkGroupMember
- HideContinueButton() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.AbstractUISubtitleControls, PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- hideContinueButtonOnContinue : PixelCrushers.DialogueSystem.StandardUIContinueButtonFastForward, PixelCrushers.DialogueSystem.UnityUIContinueButtonFastForward
- HideControls() : PixelCrushers.DialogueSystem.NGUISupport.NGUISelectorDisplay
- HideHUD() : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSLuaBridge
- hideHUD : PixelCrushers.DialogueSystem.UFPSSupport.FPFreezePlayer
- hideHudInConversations : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSLuaBridge
- HideImmediate() : PixelCrushers.DialogueSystem.StandardUIAlertControls, PixelCrushers.DialogueSystem.StandardUIDialogueControls, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUIQTEControls, PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- HideIndicator() : PixelCrushers.DialogueSystem.AbstractUIQTEControls, PixelCrushers.DialogueSystem.NGUISupport.NGUIQTEControls, PixelCrushers.DialogueSystem.StandardUIQTEControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DQTEControls, PixelCrushers.DialogueSystem.UnityGUI.UnityQTEControls, PixelCrushers.DialogueSystem.UnityUIQTEControls
- hideMainFoldout : PixelCrushers.DialogueSystem.ConditionPropertyDrawer
- hideOnConversationStart : PixelCrushers.DialogueSystem.StandardBarkUI
- HideOnResponseMenu() : PixelCrushers.DialogueSystem.StandardUISubtitleControls
- hidePromptOnlyDuringConversation : PixelCrushers.DialogueSystem.CorgiEngineSupport.ConversationZone, PixelCrushers.DialogueSystem.TopDownEngineSupport.UseOnButtonActivated
- HideQTEIndicator() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.IDialogueUI
- HideResponses() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.IDialogueUI, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI, PixelCrushers.DialogueSystem.UnityUIDialogueUI
- HideSubtitle() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.IDialogueUI, PixelCrushers.DialogueSystem.SMSDialogueUI, PixelCrushers.DialogueSystem.StandardDialogueUI, PixelCrushers.DialogueSystem.StandardUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI, PixelCrushers.DialogueSystem.UnityUIDialogueUI
- HideTracker() : PixelCrushers.DialogueSystem.QuestTracker, PixelCrushers.DialogueSystem.StandardUIQuestTracker, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- hideTrigger : PixelCrushers.DialogueSystem.StandardBarkUI.AnimationTransitions, PixelCrushers.DialogueSystem.StandardUISelectorElements.AnimationTransitions, PixelCrushers.DialogueSystem.StandardUsableUI.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUIAnimator.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProQuestLogWindow.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSelectorDisplay.AnimationTransitions, PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro.AnimationTransitions, PixelCrushers.DialogueSystem.UIAnimationTransitions, PixelCrushers.DialogueSystem.UnityUIBarkUI.AnimationTransitions, PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions, PixelCrushers.DialogueSystem.UnityUISelectorDisplay.AnimationTransitions, PixelCrushers.DialogueSystem.UsableUnityUI.AnimationTransitions
- Hierarchy : PixelCrushers.DialogueSystem.Articy.Articy_4_0.ExportType
- HierarchyWindowItemOnGUI() : PixelCrushers.DialogueSystem.DialogueSystemControllerHierarchyIcon
- Hint : PixelCrushers.DialogueSystem.ChatMapper.Field
- hitDelay : PixelCrushers.DialogueSystem.Demo.SimpleController
- hitDistance : PixelCrushers.DialogueSystem.Demo.SimpleController
- hitLayerMask : PixelCrushers.DialogueSystem.Demo.SimpleController
- HookIntoSceneLoaded() : PixelCrushers.DialogueSystem.SequencerTools
- horizontalAxis : PixelCrushers.DialogueSystem.Demo.SimpleController
- hotkey : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSQuestLogWindowHotkey
- hover : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- hoverSound : PixelCrushers.DialogueSystem.UnityGUI.GUIButton
- hudTextPrefab : PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI