◆ TextInput()
Language.Lua.TextInput.TextInput |
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string |
text | ) |
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inline |
◆ FormErrorMessage()
string Language.Lua.TextInput.FormErrorMessage |
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int |
position, |
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string |
message |
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) |
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inline |
◆ GetInputSymbol()
char Language.Lua.TextInput.GetInputSymbol |
( |
int |
pos | ) |
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inline |
◆ GetLineColumnNumber()
void Language.Lua.TextInput.GetLineColumnNumber |
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int |
pos, |
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out int |
line, |
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out int |
col |
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) |
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inline |
◆ GetSubSection()
char[] Language.Lua.TextInput.GetSubSection |
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int |
position, |
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int |
length |
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) |
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inline |
◆ GetSubString()
string Language.Lua.TextInput.GetSubString |
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int |
start, |
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int |
length |
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) |
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inline |
◆ HasInput()
bool Language.Lua.TextInput.HasInput |
( |
int |
pos | ) |
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inline |
◆ Length
int Language.Lua.TextInput.Length |
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get |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Parser/TextInput.cs