Here is a list of all functions with links to the classes they belong to:
- h -
- HandleAutoScroll() : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- HandleAutoScrollAfterOneFrame() : PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- HandleCanvasDialogueUI() : PixelCrushers.DialogueSystem.DialogueManagerWizard
- HandleContinueButtonClick() : PixelCrushers.DialogueSystem.ConversationView
- HandlePostLevelLoad() : PixelCrushers.DialogueSystem.UFPSSupport.FPSyncLuaPlayerOnLoadLevel
- HandlerType() : PixelCrushers.DialogueSystem.plyGame.OnBarkEndEvent, PixelCrushers.DialogueSystem.plyGame.OnBarkStartEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationCancelledEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationEndEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationLineCancelledEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationLineEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationStartEvent, PixelCrushers.DialogueSystem.plyGame.OnConversationTimeoutEvent, PixelCrushers.DialogueSystem.plyGame.OnSequenceEndEvent, PixelCrushers.DialogueSystem.plyGame.OnSequenceStartEvent, PixelCrushers.DialogueSystem.plyGame.OnUseEvent
- HasBackend() : PixelCrushers.DialogueSystem.RelationsInspectorLink
- HasDataInSlot() : PixelCrushers.DiskSavedGameDataStorer, PixelCrushers.PlayerPrefsSavedGameDataStorer, PixelCrushers.SavedGameDataStorer
- HasEquipment() : PixelCrushers.DialogueSystem.ARPGSupport.ARPGBridge
- HasField() : PixelCrushers.LocalizeUI, PixelCrushers.TextTable, PixelCrushers.UILocalizationManager
- HasFieldTextForLanguage() : PixelCrushers.TextTable
- HasInput() : Language.Lua.ParserInput< T >, Language.Lua.TextInput
- HasLanguage() : PixelCrushers.LocalizeUI, PixelCrushers.TextTable, PixelCrushers.UILocalizationManager
- HasResponseMenuSequence() : PixelCrushers.DialogueSystem.DialogueEntry
- HasSavedGameInSlot() : PixelCrushers.SaveSystem
- HasStandardInputDefinitions() : PixelCrushers.InputDeviceManagerEditor
- HasTextForLanguage() : PixelCrushers.TextTableField
- HasTypewriter() : PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TypewriterUtility
- HasValidNPCResponse() : PixelCrushers.DialogueSystem.ConversationState
- HasValidPCResponses() : PixelCrushers.DialogueSystem.ConversationState
- HasWeapon() : PixelCrushers.DialogueSystem.DeftlySupport.DeftlyLuaFunctions
- HelpAbout() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpBoxAttribute() : PixelCrushers.HelpBoxAttribute
- HelpFAQ() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpForum() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpLateBreakingNews() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpLateReleaseNotes() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpReportABug() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpScriptingReference() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpUserManual() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HelpVideoTutorials() : PixelCrushers.DialogueSystem.DialogueSystemMenuItems
- HexToByte() : PixelCrushers.DialogueSystem.Tools
- Hide() : PixelCrushers.DialogueSystem.AbstractBarkUI, PixelCrushers.DialogueSystem.AbstractUIControls, PixelCrushers.DialogueSystem.AbstractUIRoot, PixelCrushers.DialogueSystem.AbstractUsableUI, PixelCrushers.DialogueSystem.DeftlySupport.DeftlyFloatingTextBarkUI, PixelCrushers.DialogueSystem.IBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIHUDTextBarkUI, PixelCrushers.DialogueSystem.NGUISupport.NGUIUIRoot, PixelCrushers.DialogueSystem.StandardBarkUI, PixelCrushers.DialogueSystem.StandardUIInputField, PixelCrushers.DialogueSystem.StandardUIRoot, PixelCrushers.DialogueSystem.StandardUsableUI, PixelCrushers.DialogueSystem.TextlessBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProBarkUI, PixelCrushers.DialogueSystem.TextMeshProSupport.UsableTextMeshPro, PixelCrushers.DialogueSystem.TK2DSupport.TK2DBarkUI, PixelCrushers.DialogueSystem.TK2DSupport.TK2DUIRoot, PixelCrushers.DialogueSystem.UIShowHideController, PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI, PixelCrushers.DialogueSystem.UnityGUI.UnityUIRoot, PixelCrushers.DialogueSystem.UnityUIBarkUI, PixelCrushers.DialogueSystem.UnityUIRoot, PixelCrushers.DialogueSystem.UsableUnityUI
- HideAlert() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.DialogueManager, PixelCrushers.DialogueSystem.DialogueSystemController, PixelCrushers.DialogueSystem.IDialogueUI
- HideAllAlerts() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.DialogueManager, PixelCrushers.DialogueSystem.DialogueSystemController, PixelCrushers.DialogueSystem.StandardDialogueUI
- HideContinueButton() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.AbstractUISubtitleControls, PixelCrushers.DialogueSystem.NGUISupport.NGUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProSubtitleControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DSubtitleControls, PixelCrushers.DialogueSystem.UnityGUI.UnitySubtitleControls, PixelCrushers.DialogueSystem.UnityUISubtitleControls
- HideControls() : PixelCrushers.DialogueSystem.NGUISupport.NGUISelectorDisplay
- HideHUD() : PixelCrushers.DialogueSystem.RealisticFPSPrefabSupport.FPSLuaBridge
- HideImmediate() : PixelCrushers.DialogueSystem.StandardUIAlertControls, PixelCrushers.DialogueSystem.StandardUIDialogueControls, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.StandardUIQTEControls, PixelCrushers.DialogueSystem.StandardUISubtitlePanel
- HideIndicator() : PixelCrushers.DialogueSystem.AbstractUIQTEControls, PixelCrushers.DialogueSystem.NGUISupport.NGUIQTEControls, PixelCrushers.DialogueSystem.StandardUIQTEControls, PixelCrushers.DialogueSystem.TK2DSupport.TK2DQTEControls, PixelCrushers.DialogueSystem.UnityGUI.UnityQTEControls, PixelCrushers.DialogueSystem.UnityUIQTEControls
- HideOnResponseMenu() : PixelCrushers.DialogueSystem.StandardUISubtitleControls
- HideQTEIndicator() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.IDialogueUI
- HideResponses() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.IDialogueUI, PixelCrushers.DialogueSystem.StandardUIMenuPanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI, PixelCrushers.DialogueSystem.UnityUIDialogueUI
- HideSubtitle() : PixelCrushers.DialogueSystem.AbstractDialogueUI, PixelCrushers.DialogueSystem.BarkDialogueUI, PixelCrushers.DialogueSystem.IDialogueUI, PixelCrushers.DialogueSystem.SMSDialogueUI, PixelCrushers.DialogueSystem.StandardDialogueUI, PixelCrushers.DialogueSystem.StandardUISubtitleControls, PixelCrushers.DialogueSystem.StandardUISubtitlePanel, PixelCrushers.DialogueSystem.TextMeshProSupport.TextMeshProDialogueUI, PixelCrushers.DialogueSystem.UnityUIDialogueUI
- HideTracker() : PixelCrushers.DialogueSystem.QuestTracker, PixelCrushers.DialogueSystem.StandardUIQuestTracker, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- HierarchyWindowItemOnGUI() : PixelCrushers.DialogueSystem.DialogueSystemControllerHierarchyIcon
- HookIntoSceneLoaded() : PixelCrushers.DialogueSystem.SequencerTools