A UIInputField can refer to a UI.Text or TMPro.TextMeshProUGUI.
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static bool | IsNull (UITextField uiTextField) |
| Checks if a UI element is assigned to a UITextField.
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A UIInputField can refer to a UI.Text or TMPro.TextMeshProUGUI.
◆ UIInputField() [1/2]
PixelCrushers.UIInputField.UIInputField |
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inline |
◆ UIInputField() [2/2]
PixelCrushers.UIInputField.UIInputField |
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UnityEngine::UI::InputField |
uiInputField | ) |
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inline |
◆ ActivateInputField()
void PixelCrushers.UIInputField.ActivateInputField |
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inline |
◆ IsNull()
static bool PixelCrushers.UIInputField.IsNull |
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UITextField |
uiTextField | ) |
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inlinestatic |
Checks if a UI element is assigned to a UITextField.
- Parameters
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uiTextField | UITextField to check. |
- Returns
true
if no UI element is assigned; otherwise false
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◆ SetActive()
void PixelCrushers.UIInputField.SetActive |
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bool |
value | ) |
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inline |
◆ activeInHierarchy
bool PixelCrushers.UIInputField.activeInHierarchy |
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get |
◆ characterLimit
int PixelCrushers.UIInputField.characterLimit |
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getset |
◆ enabled
bool PixelCrushers.UIInputField.enabled |
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getset |
◆ gameObject
GameObject PixelCrushers.UIInputField.gameObject |
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get |
◆ isActiveSelf
bool PixelCrushers.UIInputField.isActiveSelf |
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get |
◆ text
string PixelCrushers.UIInputField.text |
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getset |
The text content of the UI.Text or TextMeshProUGUI.
◆ uiInputField
UnityEngine.UI.InputField PixelCrushers.UIInputField.uiInputField |
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getset |
The UI.Text assigned to this UI text field.
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/UIInputField.cs