Sets a Text or TextMeshProUGUI component's font according to the current language and the settings in a LocalizedFonts asset.
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Sets a Text or TextMeshProUGUI component's font according to the current language and the settings in a LocalizedFonts asset.
◆ Awake()
virtual void PixelCrushers.SetLocalizedFont.Awake |
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inlineprotectedvirtual |
◆ OnDestroy()
virtual void PixelCrushers.SetLocalizedFont.OnDestroy |
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inlineprotectedvirtual |
◆ OnEnable()
virtual void PixelCrushers.SetLocalizedFont.OnEnable |
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inlineprotectedvirtual |
◆ OnLanguageChanged()
virtual void PixelCrushers.SetLocalizedFont.OnLanguageChanged |
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string |
language | ) |
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inlineprotectedvirtual |
◆ SetCurrentLocalizedFont()
virtual void PixelCrushers.SetLocalizedFont.SetCurrentLocalizedFont |
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inlinevirtual |
◆ Start()
virtual void PixelCrushers.SetLocalizedFont.Start |
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◆ m_initialFontSize
float PixelCrushers.SetLocalizedFont.m_initialFontSize = -1 |
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◆ m_localizedFonts
◆ m_setOnEnable
bool PixelCrushers.SetLocalizedFont.m_setOnEnable = true |
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◆ m_started
bool PixelCrushers.SetLocalizedFont.m_started = false |
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◆ text
UnityEngine.UI.Text PixelCrushers.SetLocalizedFont.text |
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protected |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/SetLocalizedFont.cs