Provides more routines for Physics2D.
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static bool | queriesStartInColliders [get, set] |
| Stub wrapper for Physics2D.queriesStartInColliders.
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static int | maxRaycastResults [get, set] |
| Stub for size of the preallocated array for nonallocating raycasts.
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Provides more routines for Physics2D.
◆ LogUsePhysics2DWarning()
static void PixelCrushers.MorePhysics2D.LogUsePhysics2DWarning |
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inlinestatic |
◆ Raycast2DWithoutSelf()
static GameObject PixelCrushers.MorePhysics2D.Raycast2DWithoutSelf |
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Transform |
source, |
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Transform |
destination, |
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LayerMask |
layerMask |
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inlinestatic |
Stub for running a nonallocating linecast, ignoring the source.
◆ maxRaycastResults
int PixelCrushers.MorePhysics2D.maxRaycastResults |
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staticgetset |
Stub for size of the preallocated array for nonallocating raycasts.
◆ queriesStartInColliders
bool PixelCrushers.MorePhysics2D.queriesStartInColliders |
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staticgetset |
Stub wrapper for Physics2D.queriesStartInColliders.
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/Misc/MorePhysics2D.cs