This script provides methods to control InputDeviceManager that you can hook up in scripts where the InputDeviceManager instance isn't accessible at design time.
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This script provides methods to control InputDeviceManager that you can hook up in scripts where the InputDeviceManager instance isn't accessible at design time.
◆ AllowInput()
void PixelCrushers.InputDeviceMethods.AllowInput |
( |
bool |
value | ) |
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inline |
◆ BrieflyIgnoreMouseMovement()
void PixelCrushers.InputDeviceMethods.BrieflyIgnoreMouseMovement |
( |
| ) |
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inline |
◆ ForceCursor()
void PixelCrushers.InputDeviceMethods.ForceCursor |
( |
bool |
visible | ) |
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inline |
◆ SetCursor()
void PixelCrushers.InputDeviceMethods.SetCursor |
( |
bool |
visible | ) |
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inline |
◆ UseJoystick()
void PixelCrushers.InputDeviceMethods.UseJoystick |
( |
| ) |
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inline |
◆ UseKeyboard()
void PixelCrushers.InputDeviceMethods.UseKeyboard |
( |
| ) |
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inline |
◆ UseMouse()
void PixelCrushers.InputDeviceMethods.UseMouse |
( |
| ) |
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inline |
◆ UseTouch()
void PixelCrushers.InputDeviceMethods.UseTouch |
( |
| ) |
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inline |
The documentation for this class was generated from the following file:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Common/Scripts/UI/InputDeviceMethods.cs