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| Location () |
| Initializes a new Location.
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| Location (Location sourceLocation) |
| Copy constructor.
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| Location (ChatMapper.Location chatMapperLocation) |
| Initializes a new Location copied from a Chat Mapper location asset.
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void | Assign (ChatMapper.Location chatMapperLocation) |
| Copies a Chat Mapper location asset.
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| Asset () |
| Initializes a new DialogueAsset.
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| Asset (Asset sourceAsset) |
| Copy constructor.
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| Asset (int chatMapperID, List< ChatMapper.Field > chatMapperFields) |
| Initializes a new DialogueAsset copied from a Chat Mapper asset.
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void | Assign (int chatMapperID, List< ChatMapper.Field > chatMapperFields) |
| Copies a Chat Mapper asset.
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bool | FieldExists (string title) |
| Checks whether a field exists.
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string | LookupValue (string title) |
| Looks up the value of a field.
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string | LookupLocalizedValue (string title) |
| Looks up the localized value of a field for the current language.
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int | LookupInt (string title) |
| Looks up the value of a field.
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float | LookupFloat (string title) |
| Looks up the value of a field.
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bool | LookupBool (string title) |
| Looks up the value of a field.
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bool | IsFieldAssigned (string title) |
| Checks whether a field exists and has non-empty text.
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Field | AssignedField (string title) |
| Returns a field if it exists and has non-empty text.
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A location asset.
In Chat Mapper, locations are usually used to track the information about locations within the simulation. The dialogue system doesn't do anything with locations, but you're free to use them in your Lua code.