◆ Parser()
Language.Lua.Parser.Parser |
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inline |
◆ ClearErrors()
void Language.Lua.Parser.ClearErrors |
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inline |
◆ GetErrorMessages()
string Language.Lua.Parser.GetErrorMessages |
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inline |
◆ ParseChunk()
Chunk Language.Lua.Parser.ParseChunk |
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ParserInput< char > |
input, |
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out bool |
success |
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) |
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inline |
◆ PeekTerminalString()
bool Language.Lua.Parser.PeekTerminalString |
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string |
terminalString | ) |
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inline |
◆ SetInput()
void Language.Lua.Parser.SetInput |
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ParserInput< char > |
input | ) |
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inline |
◆ Errors
List<Tuple<int, string> > Language.Lua.Parser.Errors = new List<Tuple<int, string>>() |
◆ Position
int Language.Lua.Parser.Position |
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getset |
The documentation for this class was generated from the following files:
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Parser/Parser.cs
- C:/Dev/Dialogue System/Dev/Release2/Assets/Plugins/Pixel Crushers/Dialogue System/Scripts/Lua/Lua Interpreter/Parser/TextParserCommon.cs