Cinemachine Priority On Dialogue Event

Component > Pixel Crushers > Dialogue System > Trigger > On Dialogue Event > Cinemachine Priority On Dialogue Event

Sets the priority of a Cinemachine Virtual Camera when a dialogue event occurs.

Properties

Property Function
Trigger The dialogue event trigger.
Once Do once (for this instance of the scene) and then destroy this component.
Virtual Camera Control the priority of this virtual camera.
On Start Set the virtual camera to this priority when the start event occurs (e.g., OnConversationStart).
On End Set the virtual camera to this priority when the end event occurs (e.g., OnConversationEnd).

Details

For general information about Cinemachine support in the Dialogue System, see Timeline & Cinemachine.

This component is generally used to ease into a conversation camera at the start of a conversation, and ease back out to the gameplay camera at the end of a conversation. To use it this way, add the component to the NPC. Then assign a Cinemachine Virtual Camera that's been configured to frame the conversation the way you want.


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