How to Set up Components

Once you've prepared your content (see How to Write Content), you need a way to make that content do something at runtime.

At its simplest, once you've added a Dialogue Manager, you can simply call DialogueManager.StartConversation("title") or use the equivalent visual scripting action (e.g., PlayMaker, plyGame, Behavior Designer, etc.).

However, in most cases you'll want to do more. Here's how:

In addition, you may also want to read:


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