This page describes how to set up the Dialogue System with GameFlow. (GameFlow is required.)
GameFlow copyright © Evasion Games.
Follow these steps to set up the Dialogue System with GameFlow.
Third Party Support/GameFlow Support
. This will unpack files into the folder Third Party Support/GameFlow Support
.entrytag
keyword; see Using entrytag To Simplify Sequences.The Example
folder contains an example scene that uses GameFlow in two areas:
GameFlow(Private Hart, Program_Typing)
This command executes the "Program_Typing" program on Private Hart.
You can use the following sequencer commands in your dialogue entries' Sequence fields to interface with GameFlow.
Syntax: GameFlow(
GameObject[, ProgramID[, nowait
]])
Description: Plays a GameFlow Program.
Parameters:
speaker
.nowait
: If present and nowait
, the sequencer command doesn't wait for the Program to finish.Example:
GameFlow(Private Hart, Program_Typing)
(Plays the "Program_Typing" Program found on the GameObject "Private Hart")GameFlow()
(Plays the first Program found on the current speaker)