- s -
- s_globalItemTypes
: PixelCrushers.DialogueSystem.ThirdPersonControllerSupport.DialogueSystemThirdPersonControllerBridge
- saveConversationSimStatusWithField
: PixelCrushers.DialogueSystem.PersistentDataManager
, PixelCrushers.DialogueSystem.PersistentDataSettings
- saveData
: PixelCrushers.DialogueSystem.PlayMaker.LoadGame
- SaveDataKey
: PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge
- saveDataKey
: PixelCrushers.DialogueSystem.RPGKit.RPGKitBridge
- SaveDataTag
: PixelCrushers.DialogueSystem.MakinomSupport.DialogueSystemMakinomBridge
- savedDataVariableName
: PixelCrushers.DialogueSystem.InventoryEngineSupport.PersistentInventory
- savedGameKey
: PixelCrushers.DialogueSystem.ARPG.DSGameOverC
, PixelCrushers.DialogueSystem.ARPG.DSSaveLoad
- saveDialogueEntrySimStatusWithField
: PixelCrushers.DialogueSystem.PersistentDataManager
, PixelCrushers.DialogueSystem.PersistentDataSettings
- savedIconName
: PixelCrushers.DialogueSystem.HUDWaypointSupport.PersistentWaypoint
- savegameData
: ICode.Actions.ApplySavegameData
, PixelCrushers.DialogueSystem.PlayMaker.ApplySavegameData
- saveInventory
: PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor
- saveMenuTitle
: PixelCrushers.DialogueSystem.ARPG.DSSaveLoad
- saveName
: PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentContainer
, PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemGroup
, PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentItemPickup
, PixelCrushers.DialogueSystem.SInventory.SInventoryPersistentVendor
- savePosition
: PixelCrushers.DialogueSystem.RealisticFPSPrefab.FPSLuaBridge
- saveReturnValue
: Makinom.Schematics.Nodes.LuaNode
, ORKFramework.Events.Steps.LuaStep
- saveToGlobalVariableOnConversationEnd
: PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge
- saveToGlobalVariableOnLevelChange
: PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge
- saveUniStormState
: PixelCrushers.DialogueSystem.UniStormSupport.UniStormLuaBridge
- saveWhenChangingLevels
: PixelCrushers.DialogueSystem.AdventureCreator.DialogueSystemSaver
- scale
: PixelCrushers.DialogueSystem.UnityGUI.ScaledValue
- scaledRect
: PixelCrushers.DialogueSystem.ARPG.DSSaveLoad
, PixelCrushers.DialogueSystem.UnityGUI.GUIControl
- ScaleFactor
: PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript
- scaleMode
: PixelCrushers.DialogueSystem.UnityGUI.GUIImageParams
- screenPos
: PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
- scrollbar
: PixelCrushers.DialogueSystem.UnityUIScrollbarEnabler
- scrollbarEnabler
: PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProTypewriterEffect.AutoScrollSettings
, PixelCrushers.DialogueSystem.UnityUITypewriterEffect.AutoScrollSettings
- scrollPanel
: PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeQuestLogWindow
- scrollPosition
: PixelCrushers.DialogueSystem.AbstractConverterWindow
, PixelCrushers.DialogueSystem.ChatMapperConverter
- scrollRect
: PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProTypewriterEffect.AutoScrollSettings
, PixelCrushers.DialogueSystem.UnityUITypewriterEffect.AutoScrollSettings
- scrollView
: PixelCrushers.DialogueSystem.UnityGUI.UnityGUIQuestLogWindow
- secondKey
: PixelCrushers.DialogueSystem.LuaConsole
- secondsLeft
: PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUI
- selectAt
: PixelCrushers.DialogueSystem.Selector
- selectCurrentOnTimeout
: PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseMenuControls
, PixelCrushers.DialogueSystem.UnityUIResponseMenuControls
- selectedDatabase
: PixelCrushers.DialogueSystem.ActOnDialogueEvent
, PixelCrushers.DialogueSystem.ConversationStarter
, PixelCrushers.DialogueSystem.DialogueSystemTrigger
, PixelCrushers.DialogueSystem.EditorTools
, PixelCrushers.DialogueSystem.QuestTrigger
- selection
: PixelCrushers.DialogueSystem.Selector
- semantic
: PixelCrushers.DialogueSystem.Articy.ArticyData.Pin
- sendMessages
: PixelCrushers.DialogueSystem.ConditionObserver
, PixelCrushers.DialogueSystem.DialogueSystemTrigger
, PixelCrushers.DialogueSystem.QuestTrigger
, PixelCrushers.DialogueSystem.RealisticFPSPrefab.DialogueSystemOnPickUpItem
- sequence
: ICode.Actions.PlaySequence
, Makinom.Schematics.Nodes.PlaySequenceNode
, ORKFramework.Events.Steps.PlaySequenceStep
, PixelCrushers.DialogueSystem.ConditionObserver
, PixelCrushers.DialogueSystem.DialogueSystemTrigger
, PixelCrushers.DialogueSystem.PlayMaker.StartSequence
, PixelCrushers.DialogueSystem.plyGame.StartAndGetSequence_plyBlock
, PixelCrushers.DialogueSystem.plyGame.StartSequence_plyBlock
, PixelCrushers.DialogueSystem.RealisticFPSPrefab.DialogueSystemOnPickUpItem
, PixelCrushers.DialogueSystem.SequenceStarter
, PixelCrushers.DialogueSystem.StartSequenceOnDialogueEvent.SequenceAction
, PixelCrushers.DialogueSystem.Subtitle
, PixelCrushers.DialogueSystem.UFPS.DialogueSystemOnDie
- sequenceEvents
: PixelCrushers.DialogueSystem.DialogueSystemEvents
- sequenceListener
: PixelCrushers.DialogueSystem.DialogueSystemTrigger
- sequencer
: PixelCrushers.DialogueSystem.plyGame.IsSequencePlaying_plyBlock
, PixelCrushers.DialogueSystem.plyGame.StopSequence_plyBlock
- sequencerCamera
: PixelCrushers.DialogueSystem.DisplaySettings.CameraSettings
- sequencerHandle
: PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying
, PixelCrushers.DialogueSystem.PlayMaker.StopSequence
- sequenceSpeaker
: PixelCrushers.DialogueSystem.DialogueSystemTrigger
- setButtonColor
: PixelCrushers.DialogueSystem.NGUI.NGUIResponseButton
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton
, PixelCrushers.DialogueSystem.UnityUIResponseButton
- setLabelColor
: PixelCrushers.DialogueSystem.NGUI.NGUIResponseButton
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseButton
, PixelCrushers.DialogueSystem.UnityUIResponseButton
- setQuestEntryState
: ORKFramework.Events.Steps.SetQuestStateStep
, PixelCrushers.DialogueSystem.DialogueSystemTrigger
, PixelCrushers.DialogueSystem.QuestTrigger
- SetQuestEntryStateOverride
: PixelCrushers.DialogueSystem.QuestLog
- setQuestState
: PixelCrushers.DialogueSystem.DialogueSystemTrigger
, PixelCrushers.DialogueSystem.QuestTrigger
- SetQuestStateOverride
: PixelCrushers.DialogueSystem.QuestLog
- shadow
: PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeBarkUI
- ShCh
: PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript
- shortcut
: PixelCrushers.DialogueSystem.SequencerShortcuts.Shortcut
- shortcuts
: PixelCrushers.DialogueSystem.SequencerShortcuts
- shortsrc
: KeraLua.LuaDebug
- show
: PixelCrushers.DialogueSystem.ARPG.SetCursorOnStart
- showActiveQuests
: PixelCrushers.DialogueSystem.QuestTracker
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProQuestTracker
, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- showCloseMenuButton
: PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu
- showCompletedEntryText
: PixelCrushers.DialogueSystem.QuestTracker
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProQuestTracker
, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- showCompletedQuests
: PixelCrushers.DialogueSystem.QuestTracker
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProQuestTracker
, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- showContainerIfEmpty
: PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProQuestTracker
, PixelCrushers.DialogueSystem.UnityUIQuestTracker
- showDuration
: PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeFader
, PixelCrushers.DialogueSystem.TK2D.TK2DFader
- showHelp
: PixelCrushers.DialogueSystem.I2Support.DSToI2Prefs
- showHorizontalScrollbar
: PixelCrushers.DialogueSystem.UnityGUI.GUIScrollView
- showingName
: PixelCrushers.DialogueSystem.CustomFieldTypeService.Name
- showLoadGameButton
: PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu
- showNewGameButton
: PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu
- showNPCSubtitlesDuringLine
: PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings
, PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings
- showNPCSubtitlesWithResponses
: PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings
, PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings
- showOnStart
: PixelCrushers.DialogueSystem.WelcomeWindow
- showPCSubtitlesDuringLine
: PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings
, PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings
- showQuestLogButton
: PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu
- showReferenceDatabase
: PixelCrushers.DialogueSystem.ActorPicker
, PixelCrushers.DialogueSystem.ActorPopupAttribute
, PixelCrushers.DialogueSystem.ConversationPopupAttribute
, PixelCrushers.DialogueSystem.ItemPicker
, PixelCrushers.DialogueSystem.ItemPopupAttribute
, PixelCrushers.DialogueSystem.LuaConditionsWizardAttribute
, PixelCrushers.DialogueSystem.LuaScriptWizardAttribute
, PixelCrushers.DialogueSystem.QuestPicker
, PixelCrushers.DialogueSystem.QuestPopupAttribute
, PixelCrushers.DialogueSystem.VariablePicker
, PixelCrushers.DialogueSystem.VariablePopupAttribute
- showSaveGameButton
: PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu
- showTouchScreenKeyboard
: PixelCrushers.DialogueSystem.UnityUITextFieldUI
- showTrigger
: PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProBarkUIAnimator.AnimationTransitions
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProQuestLogWindow.AnimationTransitions
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProSelectorDisplay.AnimationTransitions
, PixelCrushers.DialogueSystem.TextMeshPro.UsableTextMeshPro.AnimationTransitions
, PixelCrushers.DialogueSystem.UIAnimationTransitions
, PixelCrushers.DialogueSystem.UnityUIBarkUI.AnimationTransitions
, PixelCrushers.DialogueSystem.UnityUIQuestLogWindow.AnimationTransitions
, PixelCrushers.DialogueSystem.UnityUISelectorDisplay.AnimationTransitions
, PixelCrushers.DialogueSystem.UsableUnityUI.AnimationTransitions
- showUnusedButtons
: PixelCrushers.DialogueSystem.AbstractUIResponseMenuControls
- showVerticalScrollbar
: PixelCrushers.DialogueSystem.UnityGUI.GUIScrollView
- siblingIndexCounter
: PixelCrushers.DialogueSystem.UnityUIQuestLogWindow
- silentCharacters
: PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProTypewriterEffect
, PixelCrushers.DialogueSystem.UnityUITypewriterEffect
- SimStatus
: PixelCrushers.DialogueSystem.DialogueLua
- size
: PixelCrushers.DialogueSystem.UnityGUI.UnityBarkUIOnGUI
- sizerText
: PixelCrushers.DialogueSystem.UnityUITypewriterEffect.AutoScrollSettings
- skillBar
: PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor
- SkillBarAmountsFieldName
: PixelCrushers.DialogueSystem.SInventory.SInventoryLua
- SkillBarNamesFieldName
: PixelCrushers.DialogueSystem.SInventory.SInventoryLua
- skillBarUI
: PixelCrushers.DialogueSystem.SInventory.SInventoryDialogueActor
- skipBarkIfNoValidEntries
: PixelCrushers.DialogueSystem.DialogueSystemTrigger
- skipIfNoValidEntries
: PixelCrushers.DialogueSystem.ConversationStarter
, PixelCrushers.DialogueSystem.DialogueSystemTrigger
, PixelCrushers.DialogueSystem.StartConversationOnDialogueEvent.ConversationAction
- skipPCSubtitleAfterResponseMenu
: PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings
, PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings
- slot
: PixelCrushers.DialogueSystem.GameSaver
- soundGroupName
: PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample
- source
: KeraLua.LuaDebug
, PixelCrushers.DialogueSystem.Articy.ArticyData.Connection
- sourceFilename
: PixelCrushers.DialogueSystem.AbstractConverterWindow.Prefs
- sourceLines
: PixelCrushers.DialogueSystem.AbstractConverterWindow
- spawnPointName
: PixelCrushers.DialogueSystem.ARPG.DSTeleporter
, PixelCrushers.DialogueSystem.ARPG.PersistentPlayerSpawner
- spawnWhenDestroyed
: PixelCrushers.DialogueSystem.PersistentDestructible
- speaker
: PixelCrushers.DialogueSystem.BarkOnDialogueEvent.BarkAction
, PixelCrushers.DialogueSystem.PlayMaker.Bark
, PixelCrushers.DialogueSystem.PlayMaker.StartSequence
, PixelCrushers.DialogueSystem.plyGame.StartAndGetSequence_plyBlock
, PixelCrushers.DialogueSystem.plyGame.StartSequence_plyBlock
, PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand
, PixelCrushers.DialogueSystem.SequenceStarter
, PixelCrushers.DialogueSystem.StartConversationOnDialogueEvent.ConversationAction
- speakerIdRef
: PixelCrushers.DialogueSystem.Articy.ArticyData.DialogueFragment
- speakerInfo
: PixelCrushers.DialogueSystem.Subtitle
- specifyLanguageBy
: PixelCrushers.DialogueSystem.I2Support.DialogueSystemUseI2Language
- spriteCache
: PixelCrushers.DialogueSystem.UITools
- Squint
: PixelCrushers.DialogueSystem.FaceFX.FaceFXControllerScript
- stageDirections
: PixelCrushers.DialogueSystem.Articy.ArticyData.DialogueFragment
- Start
: Language.Lua.ForStmt
- started
: PixelCrushers.DialogueSystem.LocalizeUIText
- startingEntryID
: PixelCrushers.DialogueSystem.PlayMaker.StartConversation
- startingIcon
: PixelCrushers.DialogueSystem.KGFMapSystem.KGFMapIcons
, PixelCrushers.DialogueSystem.RPGKit.OverheadIconController
- startingLevel
: PixelCrushers.DialogueSystem.ActionRPG2D.ExampleMenu
, PixelCrushers.DialogueSystem.GameSaver
- startTime
: PixelCrushers.DialogueSystem.SequencerCommands.QueuedSequencerCommand
- state
: KeraLua.LuaState
, PixelCrushers.DialogueSystem.PlayMaker.AddQuest
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestCount
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestDescription
, PixelCrushers.DialogueSystem.PlayMaker.SetQuestEntryState
, PixelCrushers.DialogueSystem.PlayMaker.SetQuestState
, PixelCrushers.DialogueSystem.PlayMaker.SetQuestTracking
, PixelCrushers.DialogueSystem.SetActiveOnDialogueEvent.SetActiveAction
, PixelCrushers.DialogueSystem.SetComponentEnabledOnDialogueEvent.SetComponentEnabledAction
, PixelCrushers.DialogueSystem.SetEnabledOnDialogueEvent.SetEnabledAction
- Statements
: Language.Lua.Chunk
- stateName
: PixelCrushers.DialogueSystem.SetAnimatorStateOnDialogueEvent.SetAnimatorStateAction
- stateNames
: PixelCrushers.DialogueSystem.QuestStateDrawer
- status
: ICode.Actions.SetStatus
, PixelCrushers.DialogueSystem.plyGame.SetStatus_plyBlock
- statusValue
: PixelCrushers.DialogueSystem.PlayMaker.SetStatus
- Step
: Language.Lua.ForStmt
- stopConversationOnTriggerExit
: PixelCrushers.DialogueSystem.ConversationTrigger
, PixelCrushers.DialogueSystem.DialogueSystemTrigger
- stoppingDistance
: PixelCrushers.DialogueSystem.NavigateOnMouseClick
- store
: ICode.Actions.GetBoolVariable
, ICode.Actions.GetFloatVariable
, ICode.Actions.GetIntVariable
, ICode.Actions.GetIsConversationActive
, ICode.Actions.GetQuestEntryState
, ICode.Actions.GetQuestState
, ICode.Actions.GetRelationship
, ICode.Actions.GetSavegameData
, ICode.Actions.GetStatus
, ICode.Actions.GetStringVariable
, ICode.Actions.RunLua
- storeBoolResult
: PixelCrushers.DialogueSystem.PlayMaker.GetLuaField
, PixelCrushers.DialogueSystem.PlayMaker.GetVariable
- storeFloatResult
: PixelCrushers.DialogueSystem.PlayMaker.GetLuaField
, PixelCrushers.DialogueSystem.PlayMaker.GetVariable
- storeIntResult
: PixelCrushers.DialogueSystem.PlayMaker.GetLuaField
, PixelCrushers.DialogueSystem.PlayMaker.GetVariable
- storeResult
: PixelCrushers.DialogueSystem.PlayMaker.DoesConversationHaveValidEntries
, PixelCrushers.DialogueSystem.PlayMaker.GetLocalizedText
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestAbandonSequence
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestCount
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestDescription
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestEntry
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestEntryCount
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestEntryState
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestState
, PixelCrushers.DialogueSystem.PlayMaker.GetRelationship
, PixelCrushers.DialogueSystem.PlayMaker.GetStatus
, PixelCrushers.DialogueSystem.PlayMaker.IsConversationActive
, PixelCrushers.DialogueSystem.PlayMaker.IsQuestAbandonable
, PixelCrushers.DialogueSystem.PlayMaker.IsQuestTrackingEnabled
, PixelCrushers.DialogueSystem.PlayMaker.IsSequencePlaying
, PixelCrushers.DialogueSystem.PlayMaker.RecordSavegameData
, PixelCrushers.DialogueSystem.PlayMaker.RunLua
, PixelCrushers.DialogueSystem.PlayMaker.SaveGame
, PixelCrushers.DialogueSystem.PlayMaker.StartSequence
- storeStringResult
: PixelCrushers.DialogueSystem.PlayMaker.GetActorName
, PixelCrushers.DialogueSystem.PlayMaker.GetLuaField
, PixelCrushers.DialogueSystem.PlayMaker.GetVariable
- str
: KeraLua.CharPtr
- String
: Language.Lua.Args
- StringToState
: PixelCrushers.DialogueSystem.QuestLog
- stringValue
: PixelCrushers.DialogueSystem.ICode.ICodeVariableTrigger
, PixelCrushers.DialogueSystem.PlayMaker.SetLuaField
, PixelCrushers.DialogueSystem.PlayMaker.SetVariable
- structs
: PixelCrushers.DialogueSystem.Aurora.Element
- StylesColorStrings
: PixelCrushers.DialogueSystem.EditorTools
- subject
: PixelCrushers.DialogueSystem.SequencerCommands.MasterAudioExample
- SubtableFieldPrefix
: PixelCrushers.DialogueSystem.Articy.ArticyTools
- subtitle
: PixelCrushers.DialogueSystem.ConversationState
, PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls
, PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls
- subtitleCharsPerSecond
: PixelCrushers.DialogueSystem.ConversationOverrideDisplaySettings
, PixelCrushers.DialogueSystem.DisplaySettings.SubtitleSettings
- subtitleReminder
: PixelCrushers.DialogueSystem.DaikonForgeGUI.DaikonForgeResponseMenuControls
, PixelCrushers.DialogueSystem.NGUI.NGUIResponseMenuControls
, PixelCrushers.DialogueSystem.OverrideUnityUIDialogueControls
, PixelCrushers.DialogueSystem.TextMeshPro.OverrideTextMeshProDialogueControls
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProResponseMenuControls
, PixelCrushers.DialogueSystem.TK2D.TK2DResponseMenuControls
, PixelCrushers.DialogueSystem.UnityGUI.UnityResponseMenuControls
, PixelCrushers.DialogueSystem.UnityUIResponseMenuControls
- subtitleSettings
: PixelCrushers.DialogueSystem.DisplaySettings
- successDescription
: PixelCrushers.DialogueSystem.PlayMaker.AddQuest
, PixelCrushers.DialogueSystem.plyGame.AddQuest_plyBlock
, PixelCrushers.DialogueSystem.TextMeshPro.TextMeshProQuestTemplateAlternateDescriptions
, PixelCrushers.DialogueSystem.UnityUIQuestTemplateAlternateDescriptions
- SuccessEntryStyle
: PixelCrushers.DialogueSystem.QuestTracker
- successStateEvent
: PixelCrushers.DialogueSystem.PlayMaker.GetQuestEntryState
, PixelCrushers.DialogueSystem.PlayMaker.GetQuestState
- SuccessStateString
: PixelCrushers.DialogueSystem.QuestLog
- SuccessTitleStyle
: PixelCrushers.DialogueSystem.QuestTracker
- supportUnityUI
: PixelCrushers.DialogueSystem.PreloadActorPortraits
- syncActors
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
- syncActorsDatabase
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
- syncAttributes
: PixelCrushers.DialogueSystem.plyGame.plyGameBridge
- syncFactions
: PixelCrushers.DialogueSystem.plyGame.plyGameBridge
- syncInfo
: PixelCrushers.DialogueSystem.DialogueDatabase
- syncItems
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
, PixelCrushers.DialogueSystem.plyGame.plyGameBridge
- syncItemsDatabase
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
- syncLocations
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
- syncLocationsDatabase
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
- syncLuaInConversations
: PixelCrushers.DialogueSystem.RPGKit.RPGKitBridge
- syncSettings
: PixelCrushers.DialogueSystem.AdventureCreator.AdventureCreatorBridge
- syncSkills
: PixelCrushers.DialogueSystem.plyGame.plyGameBridge
- syncVariables
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
- syncVariablesDatabase
: PixelCrushers.DialogueSystem.DialogueDatabase.SyncInfo
Dialogue System for Unity (LEGACY VERSION 1.x) 1.9.0