◆ TextInput()
Language.Lua.TextInput.TextInput |
( |
string |
text | ) |
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◆ FormErrorMessage()
string Language.Lua.TextInput.FormErrorMessage |
( |
int |
position, |
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string |
message |
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) |
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◆ GetInputSymbol()
char Language.Lua.TextInput.GetInputSymbol |
( |
int |
pos | ) |
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◆ GetLineColumnNumber()
void Language.Lua.TextInput.GetLineColumnNumber |
( |
int |
pos, |
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out int |
line, |
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out int |
col |
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) |
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◆ GetSubSection()
char [] Language.Lua.TextInput.GetSubSection |
( |
int |
position, |
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int |
length |
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) |
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◆ GetSubString()
string Language.Lua.TextInput.GetSubString |
( |
int |
start, |
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int |
length |
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) |
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◆ HasInput()
bool Language.Lua.TextInput.HasInput |
( |
int |
pos | ) |
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◆ Length
int Language.Lua.TextInput.Length |
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get |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Lua Interpreter/Parser/TextInput.cs