◆ Parser()
Language.Lua.Parser.Parser |
( |
| ) |
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◆ GetEorrorMessages()
string Language.Lua.Parser.GetEorrorMessages |
( |
| ) |
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◆ ParseChunk()
Chunk Language.Lua.Parser.ParseChunk |
( |
ParserInput< char > |
input, |
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out bool |
success |
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) |
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◆ PeekTerminalString()
bool Language.Lua.Parser.PeekTerminalString |
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string |
terminalString | ) |
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◆ SetInput()
void Language.Lua.Parser.SetInput |
( |
ParserInput< char > |
input | ) |
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◆ Errors
List<Tuple<int, string> > Language.Lua.Parser.Errors = new List<Tuple<int, string>>() |
◆ Position
int Language.Lua.Parser.Position |
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getset |
The documentation for this class was generated from the following files:
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Lua Interpreter/Parser/Parser.cs
- D:/Documents/Unity Projects/Dialogue System/Dev/Source/Assets/Dialogue System/Scripts/Lua Interpreter/Parser/TextParserCommon.cs