◆ OnEnter()
override void ICode.Actions.Bark.OnEnter |
( |
| ) |
|
◆ barker
FsmGameObject ICode.Actions.Bark.barker |
◆ barkIndex
FsmInt ICode.Actions.Bark.barkIndex |
◆ conversation
FsmString ICode.Actions.Bark.conversation |
◆ randomize
FsmBool ICode.Actions.Bark.randomize |
◆ target
FsmGameObject ICode.Actions.Bark.target |
The documentation for this class was generated from the following file:
- D:/Documents/Unity Projects/Dialogue System/Dev/Integration/RPG Kit Integration/Assets/Dialogue System/Third Party Support/ICode/Scripts/Actions/Bark/Bark.cs