The bark on idle component can be used to make an NPC bark on timed intervals. More...
Public Member Functions | |
void | StartBarkLoop () |
Starts the bark loop. More... | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.BarkStarter | |
void | TryBark (Transform target) |
Barks if the condition is true. More... | |
void | TryBark (Transform target, Transform interactor) |
Barks if the condition is true. More... | |
void | ResetBarkHistory () |
Resets the bark history to the beginning of the list of bark lines. More... | |
void | OnRecordPersistentData () |
Listens for the OnRecordPersistentData message and records the current bark index. More... | |
void | OnApplyPersistentData () |
Listens for the OnApplyPersistentData message and retrieves the current bark index. More... | |
Public Member Functions inherited from PixelCrushers.DialogueSystem.ConversationStarter | |
void | TryStartConversation (Transform actor) |
If the condition is true, starts the conversation between the specified actor and the character that this component is attached to. More... | |
void | TryStartConversation (Transform actor, Transform interactor) |
If the condition is true, starts the conversation between the specified actor and the character that this component is attached to. More... | |
Public Attributes | |
float | minSeconds = 5f |
The minimum seconds between barks. More... | |
float | maxSeconds = 10f |
The maximum seconds between barks. More... | |
Transform | target |
The target to bark at. More... | |
Public Attributes inherited from PixelCrushers.DialogueSystem.BarkStarter | |
BarkOrder | barkOrder = BarkOrder.Random |
Specifies the order to run through the list of barks. More... | |
bool | allowDuringConversations = false |
Are barks allowed during conversations? More... | |
bool | cacheBarkLines = false |
If ticked, bark info is cached during the first bark. More... | |
Public Attributes inherited from PixelCrushers.DialogueSystem.ConversationStarter | |
string | conversation |
The title of the conversation to start. More... | |
Condition | condition |
The condition required for the conversation to start. More... | |
bool | skipIfNoValidEntries |
If this is true<c/c> and no valid entries currently link from the start entry, don't start the conversation. More... | |
bool | exclusive = false |
Only start if no other conversation is active. More... | |
Transform | conversant |
The conversant of the conversation. More... | |
bool | useConversationTitlePicker = true |
DialogueDatabase | selectedDatabase = null |
Public Attributes inherited from PixelCrushers.DialogueSystem.DialogueEventStarter | |
bool | once = false |
Set true if this event should only happen once. More... | |
Protected Member Functions | |
override void | OnEnable () |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.BarkStarter | |
virtual void | Awake () |
virtual void | OnDisable () |
Protected Member Functions inherited from PixelCrushers.DialogueSystem.DialogueEventStarter | |
void | DestroyIfOnce () |
Additional Inherited Members | |
Properties inherited from PixelCrushers.DialogueSystem.BarkStarter | |
Sequencer | sequencer [get] |
Gets the sequencer used by the current bark, if a bark is playing. More... | |
int | BarkIndex [get, set] |
Gets or sets the bark index for sequential barks. More... | |
The bark on idle component can be used to make an NPC bark on timed intervals.
Barks don't occur while a conversation is active.
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protectedvirtual |
Reimplemented from PixelCrushers.DialogueSystem.BarkStarter.
void PixelCrushers.DialogueSystem.BarkOnIdle.StartBarkLoop | ( | ) |
Starts the bark loop.
Normally this is started in the Start() method. If you need to restart it for some reason, call this method.
float PixelCrushers.DialogueSystem.BarkOnIdle.maxSeconds = 10f |
The maximum seconds between barks.
float PixelCrushers.DialogueSystem.BarkOnIdle.minSeconds = 5f |
The minimum seconds between barks.
Transform PixelCrushers.DialogueSystem.BarkOnIdle.target |
The target to bark at.
Leave unassigned to just bark into the air.