However, i noticed that 2 of Dialogue System now give me warnings... which i obviously dont understand
Here are the console logs :
Code: Select all
Animator is not playing an AnimatorController
UnityEngine.Animator:GetCurrentAnimatorStateInfo(Int32)
PixelCrushers.DialogueSystem.<WaitForAnimation>c__Iterator0:MoveNext() (at Assets/Dialogue System/Scripts/Supplemental/UI/Tools/UIShowHideController.cs:63)
Code: Select all
Animator is not playing an AnimatorController
UnityEngine.Animator:GetCurrentAnimatorStateInfo(Int32)
PixelCrushers.DialogueSystem.<WaitForAnimation>c__Iterator0:MoveNext() (at Assets/Dialogue System/Scripts/Supplemental/UI/Tools/UIShowHideController.cs:67)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
currentHashID = UITools.GetAnimatorNameHash(animator.GetCurrentAnimatorStateInfo(0));
and
var clipLength = animator.GetCurrentAnimatorStateInfo(0).length;
Since they are just warnings, nothing seems broken and everything still seems to be working fine
Just thought i'd let you know... if you did not already
EDIT : and while im writing... the "conversation window" is semi-broken now... if you scroll down to zoom out, the available window does not resize properly... here is a screenshot, you see the "grey" area should be "darker grey like the top left part"