RFPS 122

Announcements, support questions, and discussion for the Dialogue System.
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MATEO32
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Joined: Fri Mar 03, 2017 2:30 pm

RFPS 122

Post by MATEO32 »

Im with old RFPS 1.22 and dialogue 1.6 (other assets i have dont support newer). So i managed to run Game Jam Menu Template, RFPS, Dialogue System Menu Template and Adventure horror kit. Is there a way to keep AI dead or destroy the gameobjet?. I read about how to keep NPCs dead in documentation/third party support but is for latest version (get this `PixelCrushers.DialogueSystem.PersistentDataManager' does not contain a definition for `UnregisterPersistentData').

Just want to keep it dead or destroy it after changing scenes or when saving (killed the NPC) and reloading game (is back alive).

Thanks.
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Tony Li
Posts: 22062
Joined: Thu Jul 18, 2013 1:27 pm

Re: RFPS 122

Post by Tony Li »

Hi,

You should be able to update to Dialogue System 1.6.7 without having issues with other assets.

However, if you want to stick with your current version of the Dialogue System, then in the scripts that complain about 'RegisterPersistentData' and 'UnregisterPersistentData', just delete those lines. It won't hurt anything. Those lines are optional optimizations.
MATEO32
Posts: 4
Joined: Fri Mar 03, 2017 2:30 pm

Re: RFPS 122

Post by MATEO32 »

It worked thanks, this also works with other AI assets like Paragon AI?.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: RFPS 122

Post by Tony Li »

MATEO32 wrote:It worked thanks, this also works with other AI assets like Paragon AI?.
Yes. I've tested it with Paragon (Tactical Shooter AI), Behavior Designer, and ICE.
MATEO32
Posts: 4
Joined: Fri Mar 03, 2017 2:30 pm

Re: RFPS 122

Post by MATEO32 »

Uptated the assets and followed this guide https://forum.unity3d.com/threads/reali ... st-2444163 but second scene dont start. With the "old assets" work.
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Tony Li
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Re: RFPS 122

Post by Tony Li »

Hi,

Are there any errors or warnings in the Console window?

Did you add the scenes to your build settings?

Please feel free to send a copy of your project to tony (at) pixelcrushers.com. I'll be happy to take a look.
MATEO32
Posts: 4
Joined: Fri Mar 03, 2017 2:30 pm

Re: RFPS 122

Post by MATEO32 »

No errors, it simply does nothing. Dont need send project, you must have all files since are the ones posted in the steps here https://forum.unity3d.com/threads/reali ... st-2444163. I was only testing and to point you that error (if any). Also in your website in the extras page looks that there is an error in the For 1.6.6.4: section.

Anyway ill go back to RFPS 1.22 because i managed to integrate Parangon AI and ultimate inventory pro 5 whit it. Now trying to find out how to use items in that inventory system.
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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Re: RFPS 122

Post by Tony Li »

Thanks for pointing me to the error. I'll look into it this weekend and make any fixes necessary.
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