Help with Custom Sequencer Command

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mudukke
Posts: 89
Joined: Wed Sep 27, 2023 4:15 am

Help with Custom Sequencer Command

Post by mudukke »

Hi

I’m trying to create a custom sequencer command that shows different panels on screen. However, it doesn’t seem to register the sequence command.

Do I need to register the custom sequencer command, and if so, how would I implement this? Also, what is the correct overriding method because I tried Execute(), Start(), and Play() and they didn't seem to work.
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Tony Li
Posts: 22909
Joined: Thu Jul 18, 2013 1:27 pm

Re: Help with Custom Sequencer Command

Post by Tony Li »

Hi,

Please see part 6 of the Cutscene Sequence Tutorials. Briefly: Duplicate SequencerCommandTemplate.cs and put it in your own scripts folder. Rename it -- e.g., SequencerCommandFoo.cs. Then fill in your code where the comments indicate, and use the command: Foo().
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