Dialogue System print command pauses (\.)

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
elbiguel
Posts: 1
Joined: Tue Jan 28, 2025 7:56 pm

Dialogue System print command pauses (\.)

Post by elbiguel »

I'm not sure if I'm using these commands correctly. I want my game to make pauses when is typing for dramatic or comic effects but I'm struggling. If I use "\." these actually makes the full pause but the command is in the text box when I play.
This is my command
"Ok, \.my show is coming up tonight at The Fishbowl."
Maybe I'm missconfiguring something? really not sure
User avatar
Tony Li
Posts: 22901
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue System print command pauses (\.)

Post by Tony Li »

Hi,

Are you using UI Text and UnityUITypewriterEffect, TextMeshProUGUI and TextMeshProTypewriterEffect, or Text Animator?

The pause commands should work with UnityUITypewriterEffect and TextMeshProTypewriterEffect, but not with Text Animator since Text Animator provides its own control commands.
Post Reply