Game manual with table of content

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
frednorm2000
Posts: 3
Joined: Tue Feb 13, 2024 4:11 pm

Game manual with table of content

Post by frednorm2000 »

I would like to add a manual in my game with a table of content that will let the player click on a topic on the left pane to display text on the right pane. I plan to create the UI myself that will query the database to display the content.

I'm wondering if DS would be a way to go to store the localized text. Since it is designed to display text linked together inside a conversation, it does not seem to be the right option. But since it is already integrated in our project, I would like to see if there is a way I can achieve this.

Thank you
User avatar
Tony Li
Posts: 22085
Joined: Thu Jul 18, 2013 1:27 pm

Re: Game manual with table of content

Post by Tony Li »

Hi,

You can use a Text Table asset (part of the Dialogue System) for that. It's part of the Dialogue System. It has its own editor and the ability to export/import CSV. This way you'll be all set to handle language localization, too, if you need it in the future.
Post Reply