How to change continue converse hot key?

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kehaw
Posts: 8
Joined: Mon May 20, 2024 5:13 am

How to change continue converse hot key?

Post by kehaw »

Hello

A few months ago, I have first use Dialogue System for my project, I remember I changed continue hot key for my converse (Bark style), but I'm very busy for something other jobs (gameplay), now I'm totally forget how to change the hot key :shock: . So could you tell me how to change hot key :D ?

Thank you very very much.
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to change continue converse hot key?

Post by Tony Li »

Hi,

Two ways:

1. Change the definition of the EventSystem's "Submit" input.

2. Or add a UI Button Key Trigger component to the continue button.
kehaw
Posts: 8
Joined: Mon May 20, 2024 5:13 am

Re: How to change continue converse hot key?

Post by kehaw »

Tony Li wrote: Mon Nov 04, 2024 11:09 am Hi,

Two ways:

1. Change the definition of the EventSystem's "Submit" input.

2. Or add a UI Button Key Trigger component to the continue button.
Hello, it seems not working for Bubble Template (submit input is Spacebar but Esc is worked).
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无标题.png (96.15 KiB) Viewed 40 times
But I found I can use this settings:
2.png
2.png (34.35 KiB) Viewed 38 times
I don't know what are they different: Cancel Subtitle and Continue Submit....

Are they same things?

Thanks, BTW, how to make conversation only trigger once? Could you give me some document links about this?
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: How to change continue converse hot key?

Post by Tony Li »

Hello,

It's fine to use the Dialogue Manager's Display Settings > Input Settings > Cancel *** Input. They are separate from the dialogue UI's continue button. If you want to use the continue button, you must configure Unity UI's EventSystem > Submit input instead.
 
To run a conversation only once:
How To: Run a Conversation Only Once
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