How can I implement a dialogue system like the one in Disco Elysium

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hhyu
Posts: 11
Joined: Fri Jul 05, 2024 9:31 am

How can I implement a dialogue system like the one in Disco Elysium

Post by hhyu »

How can I implement a dialogue system like the one in Disco Elysium, where the success of a conversation is determined by attribute-based probabilities? Do you have any ideas or approaches?
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Tony Li
Posts: 22049
Joined: Thu Jul 18, 2013 1:27 pm

Re: How can I implement a dialogue system like the one in Disco Elysium

Post by Tony Li »

hi,

Please see: How To: Do Skill Checks in Conversations

Also, if you want to approximate Disco Elysium's scrolling UI, start with a copy of the Scrolling Dialogue UI prefab. Some tips on that:
hhyu
Posts: 11
Joined: Fri Jul 05, 2024 9:31 am

Re: How can I implement a dialogue system like the one in Disco Elysium

Post by hhyu »

thx!!
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