Just to preface, we've been sort of using the tool as a visual hierarchy in our game to dictate game flow + audio (although i'm not really sure if the game flow part is the intended use of the tool lol, hence the question).
As you can see in the screenshot below, we have a node called
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bella_c02_s01_i02
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FMODWait(gfd,event:/Dialogs/Chapter 2/2.1/Bella/bella_c02_s01_i02);
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OnStart40Seconds
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OnHolocallRequest
This is our intention:
1) bella_c02_s01_i02 plays then finishes
2a) We go to the OnStart40Seconds node that starts a timer/delay/etc in which after 40 seconds, another fmod audio event will play
2b) We also go to OnHolocallRequest where a notification pops up via Scene Event.
At the moment, we can do it such that it works linearly,(bella -> OnStart40Seconds -> OnHolocallRequest) however a problem that occurs for us is that let's say for example we add a delay to the FMODWait Sequence of 40 seconds, that means we can't reach the next part of our nodes (in this case OnHoloCallRequest) until the delay is complete.
Please let me know if that makes sense/there's something we can do in this scenario, thank you!