[HOWTO] How To: Different Ways to Add Text to Quests

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

[HOWTO] How To: Different Ways to Add Text to Quests

Post by Tony Li »

Quest Machine offers several different ways to add text to quests.

1. Add literal strings:

questText1_literal.png
questText1_literal.png (30.92 KiB) Viewed 655 times

2. You can use Link content to link to an existing bit of text. That source text can use any of the methods shown here.

questText2_link.png
questText2_link.png (33.5 KiB) Viewed 655 times

3. Use a StringAsset (menu item Assets > Create > Pixel Crushers > Common > Text > String Asset):

questText3_stringAsset.png
questText3_stringAsset.png (38.01 KiB) Viewed 655 times

This gives you a stable reference. You can also assign it multiple places. You can change the text in the StringAsset and the value will be reflected wherever it's assigned.


4. Use a TextTable field (menu item Assets > Create > Pixel Crushers > Common > Text > Text Table):

questText4_textTable.png
questText4_textTable.png (31.19 KiB) Viewed 655 times

This works like a StringAsset, except it's a field in a table so you can collect multiple strings in one table, and it can have different values for different languages.
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