If I use multiple NPC actors in a single conversation, Portrait on the canvas is sometimes disabled. This happens even if the actor data is the same.
The red box part of the screenshot is the only difference I found.
Portrait / actor name disapear problme
Portrait / actor name disapear problme
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- 화면 캡처 2024-08-16 181303.jpg (125.43 KiB) Viewed 687 times
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- 화면 캡처 2024-08-16 181110.jpg (197.04 KiB) Viewed 687 times
Re: Portrait / actor name disapear problme
Hello,
The dialogue UI will deactivate the Portrait Image if the actor doesn't have a portrait sprite or portrait texture:
The dialogue UI will deactivate the Portrait Image if the actor doesn't have a portrait sprite or portrait texture:
Re: Portrait / actor name disapear problme
I understand if only the portrait is disabled, but the actor's name is also not printed, is this the same reason?
If you want to use a transparent portrait, what would be the best thing to do?
If you want to use a transparent portrait, what would be the best thing to do?
Re: Portrait / actor name disapear problme
Hi,
The Dialogue System has a sprite named "transparent" that you can assign to the Actor's portrait sprite.
The Dialogue System has a sprite named "transparent" that you can assign to the Actor's portrait sprite.