Hello there. I'm just trying to get kicked-off with the first tutorial video and am running into a snag where my mouse cursor keeps disappearing. I tried changing the input device from "joystick" to "mouse and disabling "Control Cursor State", but it didn't fix the issue.
-When I set the trigger to "on start" I can see the mouse until I click "goodbye".
-When I set the trigger to "on use", the mouse is visible until I click anywhere (clicking the box doesn't result in the expected dialogue.)
-When I hit escape and bring up the pause menu, the mouse is visible again, but as soon as I click "close menu" the mouse disappears.
Perhaps worth noting that I get "Missing EventSystem" error each time I play the scene.
Any ideas?
p.s. Dialogue System is the only asset I have installed in this project. (Unity version 2022.3.4f1)
Mouse Cursor Disappearing
Re: Mouse Cursor Disappearing
Hi,
If you're using the Demo scene's DemoMenu script, it has a "Lock Cursor During Play" checkbox that hides the cursor.
If you're using the Demo scene's DemoMenu script, it has a "Lock Cursor During Play" checkbox that hides the cursor.
Re: Mouse Cursor Disappearing
And I thought I'd looked everywhere! Thank you so much!
p.s. This asset is mind-bogglingly awesome.
p.s. This asset is mind-bogglingly awesome.
Re: Mouse Cursor Disappearing
Oh--do I need to do something about the event system warning?
Re: Mouse Cursor Disappearing
Ideally you'd add an EventSystem GameObject to your scene. To do this, select menu item GameObject > UI > EventSystem.
However, the warning just tells you that, since your scene is missing an EventSystem, the Dialogue System has your back and is creating a default one to use at runtime.
However, the warning just tells you that, since your scene is missing an EventSystem, the Dialogue System has your back and is creating a default one to use at runtime.