I have a map system that will activate after a mini-game and on the map it will show a waypoint of the next area to go and then teleport the player to the area. What I am struggling with is how to call it from the sequencer. I got the map to appear but I am not sure how to get waypoints to appear and teleport to the area on the sequencer
I am using examples from the documentation this is what I have so far
SendMessage(ShowMap, , UI);
SetActive(Map,true)
Map system sequence command
Re: Map system sequence command
Hi,
What if you use SetActive() to activate the waypoint, too, and MoveTo() to teleport the player to the area?
What if you use SetActive() to activate the waypoint, too, and MoveTo() to teleport the player to the area?