Dialogue System 2.2.47

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Tony Li
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Joined: Thu Jul 18, 2013 1:27 pm

Dialogue System 2.2.47

Post by Tony Li »

Dialogue System version 2.2.47 is now available on the Asset Store.

Release Notes:

[Core]

- Improved: Added "undefined variables" report to Dialogue Editor's Database > Check For Issues section.
- Improved: If PositionSaver target has a rigidbody[2d], uses rigidbody to set position.
- Improved: If Dialogue Manager's Instantiate Database is ticked, Extra Databases also instantiates its databases.
- Improved: Can specify new variable name to create in custom lua function info wizard.
- Improved: Added Stop Evaluation At First Valid and Reevaluate Links After Subtitle checkboxes to Dialogue Manager.
- Improved: SequencerCommandQTE class is now virtual to allow overriding/extending functionality.
- Fixed: StandardBarkUI now observes [pic=#] markup tags.
- Fixed: When updating localization texts of active conversation, now correctly uses fallback text if needed (e.g., dialogue text for menu).
- Fixed: [LuaScriptWizard] attribute now correctly draws popups for Misc and Custom categories.
- Fixed: ConversationStateSaver not restoring all panels when moving actors around from default to non-default panels during conversation.
- Fixed: Sequence "+" dropdown for custom shortcuts now supports "/" in shortcut names.
- Fixed: Localization Export/Import resets editor cache after import.
- Save System: Added Loading Screen Progress Bar component.

[Third Party Support]

- articy:draft: Added Delay Evaluation checkbox, Instructions As dropdown.
- Corgi Platformer Engine: Updated for Corgi v9.0.
- i2 Localization: Removed inadvertent French setting in DialogueSystemUseI2Language.Start.
- Opsive Ultimate Inventory System: Fixed: UIS Saver no longer saves empty inventory when UIS is not present in scene.
- RPG Kit: Added Load Scene With Save System action.
- SLATE: Added Sequencer Message cutscene clip.
- Text Animator: Updated for version 2.1.1.
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