I got quite stuck using this set of sequence commands to load into a new scene:
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Delay(2.5);
Fade(stay,1);
Fade(in,1)@1;
required LoadLevel(Demo_Red_Forest);
The conversation is started via a timeline start conversation track, I also tried tried using the dialogue system trigger on conversation start rather than timeline but got the same results.
Sequence running on start of new conversation:
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CinemachinePriority(vCamFollowKoza, 999);
AnimatorLayer(1, 1, listener, 0.5);
MoveTo(Trigger, Koza, 30)->Message(Done);
CinemachinePriority(VCamFollowKoza, 0)@Message(Done);
AnimatorLayer(1, 1, speaker, 0.5);
MoveTo(Trigger (1), Denjiro, 27);
Also when running the new scene normally, the conversation plays as normal.
Thank you sir, kind regards!