- Dialogue window that plays an animation that expands the window open.
- Mumblespeak
- Animated portrait images when talking
- Fancy typewriter effect
Mumblespeak: See How To: Vary Character Mumble Speak With Typewriter Effect. Note: If you use Text Animator (mentioned below, you'll have to configure Text Animator to do this.)
Animated portrait images when talking: See Dialogue UI Tutorial 3 (in the Dialogue UI Tutorials link above). Assuming your portrait image has two animator states: Idle and Talk, you'd set the Dialogue Manager's Default Sequence to something like:
Code: Select all
AnimatorPlay(Talk, speakerportrait);
required AnimatorPlay(Idle, speakerportrait)@Message(Typed)
If you have any questions about any of this, let me know. If you get stuck and want an example scene, let me know if you're using Text Animator or not.