I think that objects with save systems are singletons that can withstand changes.
Reference is missing.
Do I need any settings?
It also suffers from the problem of many references being lost when going back to the A→B→A scene.
Sorry for asking so many questions.
Problem with scene change
Re: Problem with scene change
Hello,
Add an instance of the SceneFaderCanvas prefab:
Add an instance of the SceneFaderCanvas prefab:
Re: Problem with scene change
I think I'm using the same settings, but the results are different.
I have set it to the same level as the UIS integration demo scene, but is it wrong to use the same settings as this demo in the first place?
sorry.
Re: Problem with scene change
Hi,
Move the "Fade" GameObject to be a child of your Save System GameObject.
The Save System GameObject survives scene changes. In the current configuration, when you change scenes it will lose the reference to the "Fade" GameObject in the NagomiTown scene.
Move the "Fade" GameObject to be a child of your Save System GameObject.
The Save System GameObject survives scene changes. In the current configuration, when you change scenes it will lose the reference to the "Fade" GameObject in the NagomiTown scene.
Re: Problem with scene change
It is on the same level as the dialog system demo scene.
Should the player be a child of the "Dialogue Manager", unlike the DEMO?
Should the player be a child of the "Dialogue Manager", unlike the DEMO?
- Attachments
-
- スクリーンショット 2024-03-06 121257.png (348.85 KiB) Viewed 343 times
Re: Problem with scene change
It looks like it's a child of NagomiTown's Main > GamePlayCanvas:
Main > GamePlayCanvas will disappear when you leave the scene. So SaveaSystem will no longer have a valid Animator.
Main > GamePlayCanvas will disappear when you leave the scene. So SaveaSystem will no longer have a valid Animator.
Re: Problem with scene change
thank you. The fade issue has been resolved.
Is it necessary to move the player to the child of the "Dialogue Manager" to solve the problem of disconnecting the player from the UI?
I'm confused because it's different from the demo scene.
Is it necessary to move the player to the child of the "Dialogue Manager" to solve the problem of disconnecting the player from the UI?
I'm confused because it's different from the demo scene.
- Attachments
-
- スクリーンショット 2024-03-06 125203.png (17.17 KiB) Viewed 337 times
Re: Problem with scene change
Hi - You can keep them separate as long as you don't have direct connections between them. Please see:
How To: Manage Player Controls and Scene Changes
How To: Manage Player Controls and Scene Changes