Good evening!
Working on writing character storylines that will progress as the player plays the game and wanted to try to design their triggers and conditionals using quest entries as opposed to variables because it's a bit easier to keep track of the different possibilities and branches. Is there a way to hide these quests from the quest log so they're just going on under the hood while regular quests still show normally? Or would it probably be easier in the long run to stick to using variables
Hide a Specific Quest from Log
Re: Hide a Specific Quest from Log
Hi,
Add a field named Visible to your quest template. In the template, set the default value to True.
In the specific quest you want to hide, set the value to False.
In your quest log window's Standard UI Quest Log Window component, tick the Check Visible Field checkbox.
(More info: See the Visible field in the Quest Fields manual section.)
Add a field named Visible to your quest template. In the template, set the default value to True.
In the specific quest you want to hide, set the value to False.
In your quest log window's Standard UI Quest Log Window component, tick the Check Visible Field checkbox.
(More info: See the Visible field in the Quest Fields manual section.)
Re: Hide a Specific Quest from Log
Awesome, lifesaver!
Also didn't know about the Increment on Destroy script, that'll come in real handy, too!
Also didn't know about the Increment on Destroy script, that'll come in real handy, too!
Re: Hide a Specific Quest from Log
Glad to help!