Hi,
I'm not sure what the correct workflow setup should be and was wondering if you had any pointers.
I am making changes to conversations in the dialogue system in unity - for example triggering a timeline to play using the command Timeline(play, timelinename) in the Sequence field.
If I make further changes to the project in articy and reimport it into unity, this will overwrite any changes I have made.
Is it possible to not overwrite these changes? Or should I be going about this in a different way?
Best,
Laurien
Correct workflow between articy and dialogue system
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- Posts: 4
- Joined: Tue Oct 03, 2023 4:47 pm
Re: Correct workflow between articy and dialogue system
Hi Laurien,
I strongly recommend making all of those types of changes in your articy project. You can put sequencer commands in a dialogue fragment's Stage Directions or add your own Sequence property to the dialogue fragment template.
This way your articy project serves as the single authoritative source. Otherwise, if you were making some changes in articy and others in the Dialogue System, it would become a versioning nightmare.
I strongly recommend making all of those types of changes in your articy project. You can put sequencer commands in a dialogue fragment's Stage Directions or add your own Sequence property to the dialogue fragment template.
This way your articy project serves as the single authoritative source. Otherwise, if you were making some changes in articy and others in the Dialogue System, it would become a versioning nightmare.
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- Posts: 4
- Joined: Tue Oct 03, 2023 4:47 pm
Re: Correct workflow between articy and dialogue system
Hi, ahh perfect! Thank you!
Laurien
Laurien
Re: Correct workflow between articy and dialogue system
Glad to help!