Dialogue Not Triggering

Announcements, support questions, and discussion for the Dialogue System.
Post Reply
NexGen96
Posts: 6
Joined: Mon Oct 18, 2021 9:24 am

Dialogue Not Triggering

Post by NexGen96 »

Hey guys how is it going? DIalogue system stopped triggering on our game since around march 2022, since a unity upgrate we needed to do in the project. Although now with the latest version of the Dialogue System Update, it stills not triggering. Although since it stopped working we deactivated a few configs in order to avoid bugs. Would be great to make it back to work, and would like to cover any possible config error or more deep troubleshooting if needed in orther to solve this. Even when I change the Trigger condition (On Use, On Start, O Enable) it doesnt work. (YES the NPC has, collider, RB, and Mesh), also the game object of the Actor doesnt have colider nor RB but its father does. Can you guys help me ? Will Attach some pictures named in order to be distinguished fromw hat is from the Actor, NPC and the Dialogue. The Database and the conversation files are ok also. Which makes no sense in my head. Much appreciated. Unity v2021.3.3f1, Dialogue System v 2.2.40.2
Attachments
NPC_2.PNG
NPC_2.PNG (37.9 KiB) Viewed 81181 times
NPC_1.PNG
NPC_1.PNG (81.56 KiB) Viewed 81181 times
Dialogue_Manager_2.PNG
Dialogue_Manager_2.PNG (16.28 KiB) Viewed 81181 times
Dialogue_Manager_1.PNG
Dialogue_Manager_1.PNG (66.66 KiB) Viewed 81181 times
Actor_2.PNG
Actor_2.PNG (37.86 KiB) Viewed 81181 times
Actor_1.PNG
Actor_1.PNG (83.21 KiB) Viewed 81181 times
User avatar
Tony Li
Posts: 21984
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Not Triggering

Post by Tony Li »

Hi,

When the scene starts, are there any errors or warnings in the Console window?
NexGen96
Posts: 6
Joined: Mon Oct 18, 2021 9:24 am

Re: Dialogue Not Triggering

Post by NexGen96 »

Hey, saddly no, none error on the console window, except by the warning signals in yellow, which I also tried to cover to check if they were the cause but turns out they aren't either, since the only one that could possibely be the cause of it is the last one that says that could not find the database. Although, it can't be, since the database is there (as we can see in "database" pictures in attachement), and I even used the Merge function of the Dialogue System to assure it were not the cause. What I suspect is that it might some configuration or integration missing.
Attachments
Database_2.PNG
Database_2.PNG (62.28 KiB) Viewed 77325 times
Database_1.PNG
Database_1.PNG (44.92 KiB) Viewed 77325 times
Console.PNG
Console.PNG (55.82 KiB) Viewed 77325 times
NexGen96
Posts: 6
Joined: Mon Oct 18, 2021 9:24 am

Re: Dialogue Not Triggering

Post by NexGen96 »

Just found the issue. It seems like the database in the public variable "Initial Database" in the Dialogue System Manager gotta be the current Database thats suppose to be the conversation and it was with a different one. Although the Dialogue System haven't thrown any error about it. But the good part is that the issue is fixed. Thank u for the support <3 :)
Attachments
Fix.PNG
Fix.PNG (47.94 KiB) Viewed 77294 times
User avatar
Tony Li
Posts: 21984
Joined: Thu Jul 18, 2013 1:27 pm

Re: Dialogue Not Triggering

Post by Tony Li »

Hi,

The last warning in your Console window screenshot explains the issue:

Code: Select all

Dialogue System: Conversation 'New Conversation 1' not found in database.
Keep an eye on errors and warnings in the Console window as you playtest your game. For more info, see also:



Note: If you assign a dialogue database to your Dialogue System Trigger, this assignment is only used to populate the Conversation dropdown. It doesn't mean it will load that database at runtime. (Some games load different databases in and out as the game progresses.) As you've seen, the Dialogue System will load the database assigned to the Dialogue Manager GameObject's Initial Database field. It will also load any databases assigned to Extra Databases components.
Post Reply