Hey there!
We're working on a game with a lot of character stat changes through the conversations, and my designer was looking to get some previews of how values could change throughout a convo.
I was planning on looking at the Dialogue Browser script to add additional debug data alongside/inside the nodes (or in the tooltips). Do you have any resources / advice as I dig into that area?
Appreciate all you do -
Edward
Customizing the Dialogue Browser window?
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- Posts: 8
- Joined: Sat Aug 26, 2023 1:22 am
Re: Customizing the Dialogue Browser window?
Hi Edward,
Yes, please see Customizing the Dialogue Editor. Assign your custom C# method to DialogueEditorWindow.customDrawDialogueEntryNode to draw extra info on dialogue entry nodes, or to DialogueEditorWindow.customDrawDialogueEntryInspector to draw extra info in the inspector view, etc.
Yes, please see Customizing the Dialogue Editor. Assign your custom C# method to DialogueEditorWindow.customDrawDialogueEntryNode to draw extra info on dialogue entry nodes, or to DialogueEditorWindow.customDrawDialogueEntryInspector to draw extra info in the inspector view, etc.