Customizing the Dialogue Browser window?

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aguynamededward
Posts: 8
Joined: Sat Aug 26, 2023 1:22 am

Customizing the Dialogue Browser window?

Post by aguynamededward »

Hey there!

We're working on a game with a lot of character stat changes through the conversations, and my designer was looking to get some previews of how values could change throughout a convo.

I was planning on looking at the Dialogue Browser script to add additional debug data alongside/inside the nodes (or in the tooltips). Do you have any resources / advice as I dig into that area?

Appreciate all you do -
Edward
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Tony Li
Posts: 22112
Joined: Thu Jul 18, 2013 1:27 pm

Re: Customizing the Dialogue Browser window?

Post by Tony Li »

Hi Edward,

Yes, please see Customizing the Dialogue Editor. Assign your custom C# method to DialogueEditorWindow.customDrawDialogueEntryNode to draw extra info on dialogue entry nodes, or to DialogueEditorWindow.customDrawDialogueEntryInspector to draw extra info in the inspector view, etc.
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